Quote Originally Posted by Altena View Post
The argument is aesthetics vs. gameplay.

Do you want a responsive, fluid gameplay - or a pretty one?

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It's responsive to the animation, not the casting timer.

It's like saying you want the cup of water to be full once you turn on the faucet, but the action of turning on the faucet does not cause the water to automatically become full it's the motion of the water entering the cup that fills it with water.

In the same sense it's not the casting time that dictates the action takes place but the animation of the action that causes it to take effect.

Like poison, most are not instantaneous, they take time to full influence the body, you aren't boned the moment it enters your system only as time progresses and it moves throughout your body. The animations work in the same way. you aren't healed until the effects of the heal go off, not just the incantation, so you have to take that into account when you use those abilities.