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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Gilthas View Post
    The description actually says that the "cast time" is instant, which it is.

    SE could change all these abilities to be actually instant (Aero surely feels like it hits instantly if I'm not mistaken), but its also true that the playerbase could just accept how these abilities work in the game instead of demanding that they be changed.
    Aero feels instant because there is no wind up animation / Aero doesn't have to travel through the air to land on the target. It just hits the target immediately. The animation is also extremely short. It is also an insignificant issue for a spell like Aero.. The issues are on a completely different level when you are talking about mitigation skills on PLD (which could mean life or death) as one small example.

    Asking players to accept it, is asking us to accept poor design and response time..

    There are 2 potential cases..
    1. SE don't know how to fix it.
    2. It's a design choice.

    Both are terrible.

    Quote Originally Posted by Gilthas View Post
    I also disagree with saying that the current system is "unresponsive". Unresponsive would be you using an ability and it only starting a few seconds later.
    Well this can also happen.
    Along with complete animation cancelations.
    Use a skill, half the animation is displayed, half of the GCD completes, then you find out that the skill didn't actually go off. This happens quite frequently with Shield Lob.
    So yes, often skills are also unresponsive, which is another glaring issue entirely.
    (3)
    Last edited by Altena; 11-03-2013 at 09:45 AM.

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Altena View Post
    Asking players to accept it, is asking us to accept poor design and response time..

    There are 2 potential cases..
    1. SE don't know how to fix it.
    2. It's a design choice.

    Both are terrible.
    Sorry but "you not liking something" isn't the same thing as "poor design".

    People need to adapt to the game system instead of demanding that the game system be changed to suit their personal tastes.

    Quote Originally Posted by Altena View Post
    Well this can also happen.
    Along with complete animation cancelations.
    Use a skill, half the animation is displayed, half of the GCD completes, then you find out that the skill didn't actually go off. This happens quite frequently with Shield Lob.
    So yes, often skills are also unresponsive, which is another glaring issue entirely.
    If this is happening frequently to you I suggest you check your internet connection. I only get this when I'm lagging. And no, not all lag is due to SE's servers.

    Regardless, this has nothing to do with your original complaint, you're just going off on a tangent to support your "unresponsive" claim.
    (0)
    Last edited by Gilthas; 11-03-2013 at 09:55 AM.

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Gilthas View Post
    Sorry but "you not liking something" isn't the same thing as "poor design".

    People need to adapt to the game system instead of demanding that the game system be changed to suit their personal tastes.
    For some skills this may be the case but skills like interrupts and defensive cooldowns are designed to be used in a reactive fashion and the animation delay on such skills basically defeats the purpose of them, especially once latency is factored into the equation. As it is at the moment there are situations where players have to try and time their reactive skills to be used BEFORE there is actually anything to react to. That's just bad design as far as I'm concerned.

    Take a look at silences for example, there's a reason why BRDs are generally the most preferred choice here and it's not just because they have the most readily accessible silence. BRD skills are nearly all instant and most have very minimal animation delay, their silence included. Why do other jobs even have silence if the BRD one is simply flatout better due to the animation?
    (4)