Well 2.1 is adding a bonus to dungeon XP which should help. There's also the mechanic which will check for appropriate gear for those trying to enter HM Primals and such so that should aide in filling at least the 50 Dungeons. I still think FATEs require a Risk Vs Reward System due to how great the rewards are for how very little effort is required. 1.0 had mobs above level 50 so why can't SE just bring back those mobs and spawn them PASSIVELY with all the other FATE Mobs? It would tone down on the AoE "I Win" Spam and might teach that THM/BLM exactly what focus firing is so that when they level cap they aren't bringing that mentality into NORMAL WP/AK Runs.