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  1. #1
    Player
    ocping's Avatar
    Join Date
    Nov 2013
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    2
    Character
    Mikasa Ackermaan
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Couldn't agree more... make dungeon leveling viable so that more people will queue for it.
    (2)

  2. #2
    Player
    Telsyr's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Valor Ferrer
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ocping View Post
    Couldn't agree more... make dungeon leveling viable so that more people will queue for it.
    Dungeon leveling is viable, just not for DPS. In fact dungeon leveling produces more EXP per hour than fates and, if you're lucky, gil per hour as well.. If you're extremely lucky you can get some seals as well but that is not advisable..

    Honestly, I don't think of fates as being broken but that they are simply overwhelmed by people, Guildhest and Leves however could use a buff in exp/gil..
    (1)

  3. #3
    Player
    Gamemako's Avatar
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    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Telsyr View Post
    In fact dungeon leveling produces more EXP per hour than fates
    Absolutely not. Not even close. FATEs are 2-3x as much XP as dungeons. 40 minutes in Dzemael will net you 80k (120k/hr). An hour in Northern Thanalan will net you 250-300k. Post-nerf Dark Devices chain alone is as much XP as a full dungeon run.
    (1)

  4. #4
    Player
    Frost_Trunks's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    234
    Character
    Frost Trunks
    World
    Leviathan
    Main Class
    Lancer Lv 80

    yup

    Quote Originally Posted by Telsyr View Post
    Dungeon leveling is viable, just not for DPS. In fact dungeon leveling produces more EXP per hour than fates and, if you're lucky, gil per hour as well.. If you're extremely lucky you can get some seals as well but that is not advisable..

    Honestly, I don't think of fates as being broken but that they are simply overwhelmed by people, Guildhest and Leves however could use a buff in exp/gil..
    I agree with this. I have played in FATES as a few different classes. Playing as a BRD, FATES are quick and easy exp. I can stand back and shoot. But it's a lot different for other melee classes. Especially if they don't have a ranged attack or AoE. Chasing after mobs is a royal pain in the arse. Not to mention the shear spam from DoM AoE makes it darn near impossible to see what I am doing.
    (0)

  5. #5
    Player
    Frost_Trunks's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    234
    Character
    Frost Trunks
    World
    Leviathan
    Main Class
    Lancer Lv 80

    also...

    In addition... Guildheists need a serious boost to rewards. They are awesome the first time through, but fall to the level of a levequest after that. Not much incentive to rerun. Levequests need a bump too. They are easy, if you are a good amount higher than the quest. Maybe make these +10 instead of just +4. Make them harder, and yield better rewards. I like doing them, but I find myself doing every single leve available four at a time just to get about 30k exp.

    Dungeons, hopefully, after 2.1, will be much better. I enjoy dungeons. Lots of opportunities to get great gear. At higher levels, dungeons do yield a decent amount of XP. Especially if you have a decent EXP bonus running.
    (1)

  6. #6
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    http://forum.square-enix.com/ffxiv/t...ate-comparison

    Dungeons give more xp per hour than FATE? you're kidding me right?

    Quote Originally Posted by Telsyr View Post
    Dungeon leveling is viable, just not for DPS. In fact dungeon leveling produces more EXP per hour than fates and, if you're lucky, gil per hour as well.. If you're extremely lucky you can get some seals as well but that is not advisable..

    Honestly, I don't think of fates as being broken but that they are simply overwhelmed by people, Guildhest and Leves however could use a buff in exp/gil..
    (0)

  7. #7
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Telsyr View Post
    Dungeon leveling is viable, just not for DPS. In fact dungeon leveling produces more EXP per hour than fates and, if you're lucky, gil per hour as well.. If you're extremely lucky you can get some seals as well but that is not advisable..

    Honestly, I don't think of fates as being broken but that they are simply overwhelmed by people, Guildhest and Leves however could use a buff in exp/gil..
    I wanted to respond the points here as they seem to ignore the larger problems with FATEs and dungeon leveling.

    Saying "dungeon leveling is viable, just not for DPS" is the same as saying dungeon leveling is not viable. DPS are a large (largest?) portion of the game and the wait time for DF is typically 1+ hour. This is a major problem. Its great that dungeon leveling produces more XP per hour than fates but NOT if you're sitting around for most of that hour.

    Second, fates being overwhelmed with people = broken. That is the primary reason, in fact, that they ARE broken. The game herds ppl into a few zones that have the best fates and the most people and instead of being spread out (places like Tranquil are empty) they all focus on one place. Some fates literally last 10-20 seconds and you are lucky to get a couple hits in and get silver. It is not a fun experience - nor is it a fair experience across all jobs.

    What's worse is the game is training people to operate this way. I've actually been in a FATE with 1-2 others and people will come and then leave because there's not 20-30 people there to make the FATE last 10 seconds.

    Fine, people like the broken FATE system as is. All I'm asking for is VIABLE options (real viable options, not pretend ones like waiting in a DF queue for 2 hours). I've given my suggestions above - there's no reason why there can't be other great ways to level producing the same xp rate as FATES for ppl to choose from.
    (2)

  8. #8
    Player
    Ishmachiah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Ishmachiah G'tenpe
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Quesse View Post
    Saying "dungeon leveling is viable, just not for DPS" is the same as saying dungeon leveling is not viable. DPS are a large (largest?) portion of the game and the wait time for DF is typically 1+ hour. This is a major problem.
    It really isn't. People know that if they play dps they will have a long queue for groups. Why? For every 1 tank or healer there are 10 dps in existence. That is only a problem if you believe dps should have a shorter queue time. Dungeon Finder and Dungeon XP are fine as they are.

    Dungeon leveling is viable. You cannot have people on this very forum complaining that leveling to cap is too fast and then in their next breath say that viable experience gains from dungeons should be implemented. Dungeons, Leves, mob grinding are the slow ways to level up. They should be happy about that.
    (0)

  9. #9
    Player
    GeilLega's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Geil Lega
    World
    Lich
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ishmachiah View Post
    Dungeon leveling is viable.
    I often have 90-120 minutes per night to play. If I spend 60-90 of those minutes queued, when I finally get a spot in a dungeon, I haven't got enough time to actually play it. I either screw 3 other people, or I don't get to play in dungeons.

    So, off to fates, where I learn to smash one button that's a cross-class aoe and get gold, so that I can actually play my class at 50. Can this really be the game's design?

    Alternatives, of course, are to do leves; however, I can exhaust my allowances on these in a weekend of play, so during the week I can do maybe 10% of a level this way if lucky. At level 10 my thaumaturge has to kill 120 even-leveled mobs to level once; so open world XP is like fate XP, but 10x slower and less rewarding. I really like when I unlock my hunting log, but at level x+4 (where x is when the tier unlocked) I usually finish it, and then it's 6 levels of...well, not much to do.
    (0)