Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 32
  1. #1
    Player
    Trent_Thurkear's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    2
    Character
    Trent Thurkear
    World
    Goblin
    Main Class
    Thaumaturge Lv 46

    To everyone crying NERF

    Why is it every time people don't like something they move straight to NERF it rather than balance other things by buffing them?
    Stop it, please.

    Your arguments are childish and as per usual the minority is crying the loudest, and if you think you aren't the minority go ask your general chat on their opinion of fates. I have spent a while now lurking the forums and seeing what people are saying and all it comes down to is people are upset that other players out leveled them or that the dungeons take to long because players don't know how to play their class, guess what both of those problems will still exist and won't change just because fates get nerfed.
    (2)

  2. #2
    Player
    Retrograde's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Dema Blackwood
    World
    Zalera
    Main Class
    Conjurer Lv 37
    There are numerous aspects to leveling -- fates, dungeons, leves, guild leves, grinding. Where there are five methods and one is out-of-balance, you reduce that one instead of raise four. Balancing levels is almost always done by reducing the contribution of one area. It's hard to argue that the experience gain in FFXIV is too slow in general.

    It's simply a practical matter; nerfing is better. Not childish.

    FATEs are great fun, I've had a better time chatting with people there than running dungeons, but it doesn't seem to me like FATEs create a challenging and nuanced gameplay. It's more akin to a swarm of locusts. I like the challenge of tagging mobs when I have few instant cast spells and competing to get gold, but when the gameplay actually implies that a white mage should cast stone instead of cure, you have to examine whether FATEs are an aspect of the game worth rewarding.
    (11)

  3. #3
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Did this really need another thead?

    Simply put, nerfing/reworking one thing that's clearly way above every other alternative during the level-up path is a much more effortless way to diversify the experience. The alternative would be to rework everything else, which doesn't sound too easy. Fixing FATEs isn't too easy to do at the moment though. They just need to find a way to make the challenge proportionate to the XP it gives.
    (2)

  4. #4
    Player
    Raze_Krauser's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Raze Krauser
    World
    Goblin
    Main Class
    Marauder Lv 50
    Sounds like someone's got something to lose, if the pro-"nerf" people get their way.
    (0)

  5. #5
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Buffing everything to match the outlier balance does not make.
    (3)

  6. #6
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81
    I think the word everyone crying nerf is looking for is 'Please Balance'.
    (1)

  7. #7
    Player
    GameGeeks's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Altir Averos
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tiraelina View Post
    Buffing everything to match the outlier balance does not make.
    Unless the things needing to match need a buff anyways. For example, guildhests. As they stand they're only worth doing once and then never touch them again. Even dungeons could use an xp boost. Also wouldn't be a bad idea to boost dungeon xp to make them worth running outside of the quest that takes you there. It's not as simple as bringing down one aspect of the game if the other aspects are in dire need of work in the first place. Fates could be fine while the rest simply isn't. And as such the stuff that isn't fine should be looked at and boosted instead of bringing down the thing that's fine to match the things that aren't fine. In this case other aspects aren't fine and making the good aspect match the bad ones leads itself to unbalance.
    (1)

  8. #8
    Player

    Join Date
    Aug 2013
    Posts
    99
    If fates didn't exist would anyone be 50 yet? If fates weren't in game the same mentality at end game would be in the whole game grind. Gogogo, your gear sucks /leave etc...

    Let the rushers have what they want and let the rest enjoy the game how they want.
    (0)

  9. #9
    Player
    GameGeeks's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Altir Averos
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Pathios View Post
    If fates didn't exist would anyone be 50 yet? If fates weren't in game the same mentality at end game would be in the whole game grind. Gogogo, your gear sucks /leave etc...

    Let the rushers have what they want and let the rest enjoy the game how they want.
    It's not about rushing. The biggest appeal of fates if after you get a class to 50. Before that they're only a little better then side quests if you don't have the bonus xp. But said side quests run out after you first get to 50 save for levels 1-20 which there are three cities worth.
    (0)

  10. #10
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by GameGeeks View Post
    Unless the things needing to match need a buff anyways. For example, guildhests. As they stand they're only worth doing once and then never touch them again. Even dungeons could use an xp boost. Also wouldn't be a bad idea to boost dungeon xp to make them worth running outside of the quest that takes you there. It's not as simple as bringing down one aspect of the game if the other aspects are in dire need of work in the first place. Fates could be fine while the rest simply isn't. And as such the stuff that isn't fine should be looked at and boosted instead of bringing down the thing that's fine to match the things that aren't fine. In this case other aspects aren't fine and making the good aspect match the bad ones leads itself to unbalance.
    Leves and Guildhests? Yeah, they could use a bit.

    Dungeons needing a boost? Not really. FATE's nullifying any need for gear out of them because zerging works? Definitely.

    As it stands, FATE's are both the fastest and easiest way to level. It's easy enough to see that it's at the detriment to other parts of the game as well.
    (4)

Page 1 of 4 1 2 3 ... LastLast