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  1. #1
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70

    FATE system is broken

    In beta FATEs lasted a while and were generally fun.

    Now its 30-60 seconds of flashy lights and its over, or fates pop and no one does them. Obviously this was not intentional.

    Open world xp gain was taken away as a viable option. Replaced with FATES, Hunting log, Quests, leves and dungeons.

    Hunting log only goes 10% of the way, quests are long gone, leves are very low xp, and dungeons are ruined by a duty finder that takes 1-2hours to get in.

    The fact that FATES are way overpopulated points to the failure of these other means of leveling.

    In this regard the game vision has failed. Leveling as currently done cannot be what was originally visualized. Increasing dungeon XP will not fix it. Duty finder has too many issues to be used for xp gain. Its a necessary evil for other purposes and that's the only reason why people put up with it.
    • Make duty finder operate more smoothly
    • Add open world xp gain as a viable option
    • Increase hunting log options!
    • Make leves more rewarding
    • Introduce new means of xp gain
    (11)

  2. #2
    Player
    ocping's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Mikasa Ackermaan
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Couldn't agree more... make dungeon leveling viable so that more people will queue for it.
    (2)

  3. #3
    Player
    Belandor's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Belandor Nosauf
    World
    Faerie
    Main Class
    Marauder Lv 50
    And if you are on the PS3 fates are so full of "Can't handle the program" it is instafail!
    (0)

  4. #4
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    I do FATES just fine on my ps3. you can do open world XP ain't going to say it will be a lot but you can still do it.
    (0)

  5. #5
    Player
    Telsyr's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Valor Ferrer
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ocping View Post
    Couldn't agree more... make dungeon leveling viable so that more people will queue for it.
    Dungeon leveling is viable, just not for DPS. In fact dungeon leveling produces more EXP per hour than fates and, if you're lucky, gil per hour as well.. If you're extremely lucky you can get some seals as well but that is not advisable..

    Honestly, I don't think of fates as being broken but that they are simply overwhelmed by people, Guildhest and Leves however could use a buff in exp/gil..
    (1)

  6. #6
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    Increasing dungeon XP is not gunna fill the doody finder or get people in dungeons. People will still do FATE's since it's a faceroll to 50, and people most often take the easiest route to a given goal.

    Now, I don't know for a fact that dungeons give more XP, but yesterday I hit Vigil as soon as I could get in (lvl 41). 4 hours, 3 Vigil runs and a few side quests (5 or 6) later I hit lvl 42. I think I was pulling around 75 to 100kxp per Vigil run

    On a side note, I tend to avoid FATEs and as WHM I use the doody finder extensively. After 15-20 minutes, it's me and 2 DPS waiting on tank, which can take up to 6 hours.
    (1)
    Last edited by DMCain; 11-05-2013 at 10:51 AM.

  7. #7
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Telsyr View Post
    In fact dungeon leveling produces more EXP per hour than fates
    Absolutely not. Not even close. FATEs are 2-3x as much XP as dungeons. 40 minutes in Dzemael will net you 80k (120k/hr). An hour in Northern Thanalan will net you 250-300k. Post-nerf Dark Devices chain alone is as much XP as a full dungeon run.
    (1)

  8. #8
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think if FATEs weren't working as intended they'd be doing large scale overhauls to the system, such as giving mobs more HP or lowering the XP gained from them. I think they like where FATEs are and to give people incentive to do something else other than just FATEs they're bumping the XP in dungeons in 2.1 as well as giving daily incentives for joining a random dungeon.
    (1)

  9. #9
    Player
    Oxide_Vanwen's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Oxide Vanwen
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Well 2.1 is adding a bonus to dungeon XP which should help. There's also the mechanic which will check for appropriate gear for those trying to enter HM Primals and such so that should aide in filling at least the 50 Dungeons. I still think FATEs require a Risk Vs Reward System due to how great the rewards are for how very little effort is required. 1.0 had mobs above level 50 so why can't SE just bring back those mobs and spawn them PASSIVELY with all the other FATE Mobs? It would tone down on the AoE "I Win" Spam and might teach that THM/BLM exactly what focus firing is so that when they level cap they aren't bringing that mentality into NORMAL WP/AK Runs.
    (0)

  10. #10
    Player
    Frost_Trunks's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    234
    Character
    Frost Trunks
    World
    Leviathan
    Main Class
    Lancer Lv 80

    yup

    Quote Originally Posted by Telsyr View Post
    Dungeon leveling is viable, just not for DPS. In fact dungeon leveling produces more EXP per hour than fates and, if you're lucky, gil per hour as well.. If you're extremely lucky you can get some seals as well but that is not advisable..

    Honestly, I don't think of fates as being broken but that they are simply overwhelmed by people, Guildhest and Leves however could use a buff in exp/gil..
    I agree with this. I have played in FATES as a few different classes. Playing as a BRD, FATES are quick and easy exp. I can stand back and shoot. But it's a lot different for other melee classes. Especially if they don't have a ranged attack or AoE. Chasing after mobs is a royal pain in the arse. Not to mention the shear spam from DoM AoE makes it darn near impossible to see what I am doing.
    (0)

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