Results 1 to 9 of 9
  1. #1
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81

    Odin and Behemot- cant see

    God dammed this two fates- to many people, to many effects and so on. I know, that Youshi sad about "priority" of showing Odin and Behemot and game-client will always show Odin and Behemot no matter how many players will be, but this is not the resolving of problem. The main resolving- is to spread players for 2-3 groups. I meen to make 2-3 Odins apeear in defferent places and name them Odin-clone, for example. For each clone will be reward, but the main Odin (which- no one can no) will give better reward. I think it is a good idea to avoid lags- to spread players
    (0)

  2. #2
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    I think, that idea with clones and spreading the players is nice. Do you know Tera's Nexus? Idea is the same
    (0)

  3. #3
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    I'm still trying to run into the darn things, haven't seen one spawn yet.
    (0)

  4. #4
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Can you understand, that players will gain no heal, if they will always dissapper on the screen of healers? Thats why I suggest to spread players- to make 2-3 Odins (clones)
    (0)

  5. #5
    Player
    Nico_Of_Awesome's Avatar
    Join Date
    Oct 2013
    Location
    The Land Of Awesome
    Posts
    36
    Character
    Droja Khamazom
    World
    Mateus
    Main Class
    Dark Knight Lv 63
    Is there a reason some of you guys have to be mean when replying? How about being polite like "Hey it's a known issue we have a pretty large discussion over at *thread X URL* come on over and join us in our discussion over there..."

    Instead all people get are venom, shame on you.
    (5)

  6. #6
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Onyxys View Post
    Can you understand, that players will gain no heal, if they will always dissapper on the screen of healers?
    I would expect SE to have already thought of that and make party members never disappear. Can be expecting too much, but still, clones are not a solution.
    (0)

  7. #7
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Sove92 View Post
    I would expect SE to have already thought of that and make party members never disappear. Can be expecting too much, but still, clones are not a solution.
    Dont you know, that healers can heal anyone- not only a party member. Can any healer heal tank on Odin, if cant see him? No
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Coming fix is already confirmed in the last live letter

    0:24:46
    Q: Regarding Odin and Behemoth FATE Congestion, Display Issues, and Server Crashes
    A: In order to avoid CPU stress when a large amount of people gather together, fields are rendered using 8 meter grids. Furthermore, these grids are not focused around your character, but rather the areas of the zone.

    In a single grid, a maximum of 100 characters will be displayed. Since NPCs and monsters have display priority, the monsters themselves do not actually disappear, but once more than 100 players enter a grid, certain characters are no longer displayed. The system was set up to hide objects from other grids, so even if hundreds of characters gather, stress is not placed on your PC.

    However, there is one problem. If, for example, Behemoth is in a certain grid, and the amount of characters in that grid exceeds 100, no matter what happens he will always be displayed within that grid. However, there is no display priority for adjacent grids. In short, if you're not positioned in the same grid as Behemoth, you won't be able to see him when the area is crowded with hundreds of players. If you move to the grid where Behemoth is located he will always be displayed, but once he moves to a different grid he will disappear again.

    As a countermeasure, we will be implementing a special system that monitors the display priority for zones as a whole. This system will ignore normal display priorities when special monsters or objects appear in zones, allowing them to be seen regardless of what grid they're located in. However, we have to approach this carefully, so there are no plans to implement this until patch 2.1.

    Also, when more than 800 players congregate in certain areas, a large amount of latency is generated, and the server is designed to automatically go down; however, since this situation has occurred so often, we've setup player limitations for each area as a countermeasure to prevent server crashes. With these countermeasures in place, Behemoth and Odin will display properly so that players can defeat them, and as more and more people obtain their rewards, the number of people focusing on them will gradually ease up. With that said, getting these enemies to display properly will be our highest priority.
    (0)

  9. #9
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    We'll see how this will work
    (0)