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  1. #61
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    As far as monster behaviour goes, they could have modified it a bit to make it work better. But, as usual, they chose the easy way out.
    (2)

  2. #62
    Quote Originally Posted by Mug View Post
    As far as monster behaviour goes, they could have modified it a bit to make it work better. But, as usual, they chose the easy way out.
    I'm not sure about "as usual" since a lot of FFXI and FMO's stuff didn't seem like an "easy way out" lol. What would they do other than answering player's complaints? People would still complain no matter what xD
    (1)

  3. #63
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I could make a huge list of the times they took the easy way out in FFXIV. Not sure why you mentioned FFXI. I loved that game.
    (0)

  4. #64
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vesperia View Post
    How come when I run into a mob i run straight through them like a ghost? That's so unrealistic.

    How come mobs have no "life" or "AI" anymore?
    I think the real problem is how mobs can attack through corners and pillars, granted that we can as well, but like... thats so cheap and unreal.

    Full time ranged/magic casting mobs will constantly attack you even if you put a pillar or corner between you and them. This ruins the utility and significance of tactical pulling.

    "Target is too far below you/above you" is often drastically too unfavorable which calls for rough gameplay at many turns. Again in a situation where you are sitting on a ramp or stairs and want to pull one mob type from a room full of aggro'ing mobs thats below or above you, further destroying the importance of knowing how to pull/lure a target.
    (0)

  5. #65
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Mug View Post
    As far as monster behaviour goes, they could have modified it a bit to make it work better. But, as usual, they chose the easy way out.
    I agree completely. I remember when being chased by a mob while zoning you would have to do some really smart running if there was a group of people standing near the zone border. It created that and other memorable moments of emergent gameplay. But oh noes lord forbid something DIFFERENT happening in XIV to prevent the devs from spoon-feeding us the same leves in the exact same way every single time.
    (0)

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