As far as monster behaviour goes, they could have modified it a bit to make it work better. But, as usual, they chose the easy way out.
As far as monster behaviour goes, they could have modified it a bit to make it work better. But, as usual, they chose the easy way out.
I'm not sure about "as usual" since a lot of FFXI and FMO's stuff didn't seem like an "easy way out" lol. What would they do other than answering player's complaints? People would still complain no matter what xD
I could make a huge list of the times they took the easy way out in FFXIV. Not sure why you mentioned FFXI. I loved that game.
I think the real problem is how mobs can attack through corners and pillars, granted that we can as well, but like... thats so cheap and unreal.
Full time ranged/magic casting mobs will constantly attack you even if you put a pillar or corner between you and them. This ruins the utility and significance of tactical pulling.
"Target is too far below you/above you" is often drastically too unfavorable which calls for rough gameplay at many turns. Again in a situation where you are sitting on a ramp or stairs and want to pull one mob type from a room full of aggro'ing mobs thats below or above you, further destroying the importance of knowing how to pull/lure a target.
I agree completely. I remember when being chased by a mob while zoning you would have to do some really smart running if there was a group of people standing near the zone border. It created that and other memorable moments of emergent gameplay. But oh noes lord forbid something DIFFERENT happening in XIV to prevent the devs from spoon-feeding us the same leves in the exact same way every single time.
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