People in MMOs run into each other all the time. It's a videogame, not real life.
I can only imagine that would seriously get in the way of game play. The game would become a giant shove fest. What benefit could that possibly have that wouldn't be tremendously outweighed by everyone just getting in the way of each other?
I appreciate your input, your ideas are nice and interesting, but the effect they would have on the overall game won't make much of an impact, especially for the amount of effort required to implement them. Making the bird animations more realistic? Crawling along ropes? More ambient sound effects? All nice concepts, but the game needs big fundamental Final Fantasy style changes and improvements. Otherwise, it just seems like nitpicking every little flaw to get people to get mad at Square and abandon the game.
People shouldn't run into each other though. It's pretty rude.People in MMOs run into each other all the time. It's a videogame, not real life.
I can only imagine that would seriously get in the way of game play. The game would become a giant shove fest. What benefit could that possibly have that wouldn't be tremendously outweighed by everyone just getting in the way of each other?
I appreciate your input, your ideas are nice and interesting, but the effect they would have on the overall game won't make much of an impact, especially for the amount of effort required to implement them. Making the bird animations more realistic? Crawling along ropes? More ambient sound effects? All nice concepts, but the game needs big fundamental Final Fantasy style changes and improvements. Otherwise, it just seems like nitpicking every little flaw to get people to get mad at Square and abandon the game.
And this isn't just a game, it's also a world. So convenience of gameplay isn't always the most important consideration.
Doesn't pretty much all other MMO's have character collision to some extent? Did anyone even complain about collision? I thought it was a weird thing to remove to begin with.
Funny that they can readily delete collision-detection (despite it adding realism) and yet somehow decide to not delete the hideous aberrations of avian-kind that are the birds in this game.
That's not really the point I was trying to communicate. Instead of focusing on minor aspects of the atmosphere of the game, right now the focus should be on the biggest aspects of the gameplay including long term goals, the battle system, accurate risk vs reward systems and other parts of the game that we're going to spend a long time actually working on.
People complained about it. People complained about everything and will continue to complain about everything.
Well I do not dispute that fundamental systems like combat, and reward systems are important. But things like collision detection and mob behaviour are the result of broader concepts too.That's not really the point I was trying to communicate. Instead of focusing on minor aspects of the atmosphere of the game, right now the focus should be on the biggest aspects of the gameplay including long term goals, the battle system, accurate risk vs reward systems and other parts of the game that we're going to spend a long time actually working on.
Games are usually designed under the umbrella of big concepts. You would have hoped that with the amount of attention SE paid to certain aspects of FFXIV (such as crafting, gathering, and animations) that they were trying to bring the game to life in as many respects as possible. Bringing a game world to life is an over-arching concept unto itself, and not a small one by any means. It is a massive commitment, and one that pays dividends overtime.
Atmosphere may not be as immediate as combat etc. But MMOs arent purely combat-derivative, otherwise we wouldn't even have stories, lore, crafting.
Having character collision-detection and intelligent mob behaviour is likely a result of this attempt by SE at making FFXIV more realistic and multi-dimensional. So it's not necessarily micro-managing to question why these things are not being worked on nor why they were deleted entirely in the first place.
Last edited by Vesperia; 06-02-2011 at 09:10 AM.
People complained that they were getting "Stuck" on Mobs and that the "Curious" AI was infinitly annoying and had issues when trying to combat foes.
You can't do much as a marauder if 8 goats are sitting behind you for no good reason.
Personally I want collision detection back, it's not a big deal either way. the AI? Well it wasn't amazing in the first place as far as the 3 behavior patterns went.
Curious - Follow nearest NPC upon sight
Nuetral - Take no action (If agressive attack)
Shy - Flee at sight of NPC upon sight
Now the mobs still have some nice functions programmed in such as Efts, Funguars and a few other quirks some mobs have. But as far as pathing AI goes they have all been switched to nuetral.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.