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  1. #51
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post


    And what happens when two people run into each other?
    Mega-fusion go ?
    (1)

  2. #52
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    May 2011
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    Quote Originally Posted by Gramul View Post
    And what happens when two people run into each other?
    I don't think we should be encouraging people to run into each other.

    It's very poor etiquette.

    I suggest some kind of knock-back effect depending on momentum.
    (0)

  3. #53
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vesperia View Post
    I don't think we should be encouraging people to run into each other.
    People in MMOs run into each other all the time. It's a videogame, not real life.

    Quote Originally Posted by Vesperia View Post
    I suggest some kind of knock-back effect depending on momentum.
    I can only imagine that would seriously get in the way of game play. The game would become a giant shove fest. What benefit could that possibly have that wouldn't be tremendously outweighed by everyone just getting in the way of each other?

    I appreciate your input, your ideas are nice and interesting, but the effect they would have on the overall game won't make much of an impact, especially for the amount of effort required to implement them. Making the bird animations more realistic? Crawling along ropes? More ambient sound effects? All nice concepts, but the game needs big fundamental Final Fantasy style changes and improvements. Otherwise, it just seems like nitpicking every little flaw to get people to get mad at Square and abandon the game.
    (0)

  4. #54
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    Quote Originally Posted by Gramul View Post
    People in MMOs run into each other all the time. It's a videogame, not real life.

    I can only imagine that would seriously get in the way of game play. The game would become a giant shove fest. What benefit could that possibly have that wouldn't be tremendously outweighed by everyone just getting in the way of each other?

    I appreciate your input, your ideas are nice and interesting, but the effect they would have on the overall game won't make much of an impact, especially for the amount of effort required to implement them. Making the bird animations more realistic? Crawling along ropes? More ambient sound effects? All nice concepts, but the game needs big fundamental Final Fantasy style changes and improvements. Otherwise, it just seems like nitpicking every little flaw to get people to get mad at Square and abandon the game.
    People shouldn't run into each other though. It's pretty rude.

    And this isn't just a game, it's also a world. So convenience of gameplay isn't always the most important consideration.
    (0)

  5. #55
    Player
    Mug's Avatar
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    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Doesn't pretty much all other MMO's have character collision to some extent? Did anyone even complain about collision? I thought it was a weird thing to remove to begin with.
    (0)

  6. #56
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    Quote Originally Posted by Mug View Post
    Doesn't pretty much all other MMO's have character collision to some extent? Did anyone even complain about collision? I thought it was a weird thing to remove to begin with.
    Funny that they can readily delete collision-detection (despite it adding realism) and yet somehow decide to not delete the hideous aberrations of avian-kind that are the birds in this game.
    (0)

  7. #57
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vesperia View Post
    People shouldn't run into each other though. It's pretty rude.

    And this isn't just a game, it's also a world. So convenience of gameplay isn't always the most important consideration.
    That's not really the point I was trying to communicate. Instead of focusing on minor aspects of the atmosphere of the game, right now the focus should be on the biggest aspects of the gameplay including long term goals, the battle system, accurate risk vs reward systems and other parts of the game that we're going to spend a long time actually working on.
    (0)

  8. #58
    Quote Originally Posted by Mug View Post
    Doesn't pretty much all other MMO's have character collision to some extent? Did anyone even complain about collision? I thought it was a weird thing to remove to begin with.
    People complained about it. People complained about everything and will continue to complain about everything.
    (1)

  9. #59
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    Quote Originally Posted by Gramul View Post
    That's not really the point I was trying to communicate. Instead of focusing on minor aspects of the atmosphere of the game, right now the focus should be on the biggest aspects of the gameplay including long term goals, the battle system, accurate risk vs reward systems and other parts of the game that we're going to spend a long time actually working on.
    Well I do not dispute that fundamental systems like combat, and reward systems are important. But things like collision detection and mob behaviour are the result of broader concepts too.

    Games are usually designed under the umbrella of big concepts. You would have hoped that with the amount of attention SE paid to certain aspects of FFXIV (such as crafting, gathering, and animations) that they were trying to bring the game to life in as many respects as possible. Bringing a game world to life is an over-arching concept unto itself, and not a small one by any means. It is a massive commitment, and one that pays dividends overtime.

    Atmosphere may not be as immediate as combat etc. But MMOs arent purely combat-derivative, otherwise we wouldn't even have stories, lore, crafting.

    Having character collision-detection and intelligent mob behaviour is likely a result of this attempt by SE at making FFXIV more realistic and multi-dimensional. So it's not necessarily micro-managing to question why these things are not being worked on nor why they were deleted entirely in the first place.
    (0)
    Last edited by Vesperia; 06-02-2011 at 09:10 AM.

  10. #60
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    Mar 2011
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    Gridania
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    4,964
    People complained that they were getting "Stuck" on Mobs and that the "Curious" AI was infinitly annoying and had issues when trying to combat foes.

    You can't do much as a marauder if 8 goats are sitting behind you for no good reason.

    Personally I want collision detection back, it's not a big deal either way. the AI? Well it wasn't amazing in the first place as far as the 3 behavior patterns went.

    Curious - Follow nearest NPC upon sight
    Nuetral - Take no action (If agressive attack)
    Shy - Flee at sight of NPC upon sight

    Now the mobs still have some nice functions programmed in such as Efts, Funguars and a few other quirks some mobs have. But as far as pathing AI goes they have all been switched to nuetral.
    (0)

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