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  1. #1
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    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by Vesperia View Post
    I don't think we should be encouraging people to run into each other.
    People in MMOs run into each other all the time. It's a videogame, not real life.

    Quote Originally Posted by Vesperia View Post
    I suggest some kind of knock-back effect depending on momentum.
    I can only imagine that would seriously get in the way of game play. The game would become a giant shove fest. What benefit could that possibly have that wouldn't be tremendously outweighed by everyone just getting in the way of each other?

    I appreciate your input, your ideas are nice and interesting, but the effect they would have on the overall game won't make much of an impact, especially for the amount of effort required to implement them. Making the bird animations more realistic? Crawling along ropes? More ambient sound effects? All nice concepts, but the game needs big fundamental Final Fantasy style changes and improvements. Otherwise, it just seems like nitpicking every little flaw to get people to get mad at Square and abandon the game.
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  2. #2
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    Quote Originally Posted by Gramul View Post
    People in MMOs run into each other all the time. It's a videogame, not real life.

    I can only imagine that would seriously get in the way of game play. The game would become a giant shove fest. What benefit could that possibly have that wouldn't be tremendously outweighed by everyone just getting in the way of each other?

    I appreciate your input, your ideas are nice and interesting, but the effect they would have on the overall game won't make much of an impact, especially for the amount of effort required to implement them. Making the bird animations more realistic? Crawling along ropes? More ambient sound effects? All nice concepts, but the game needs big fundamental Final Fantasy style changes and improvements. Otherwise, it just seems like nitpicking every little flaw to get people to get mad at Square and abandon the game.
    People shouldn't run into each other though. It's pretty rude.

    And this isn't just a game, it's also a world. So convenience of gameplay isn't always the most important consideration.
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  3. #3
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    Quote Originally Posted by Vesperia View Post
    People shouldn't run into each other though. It's pretty rude.

    And this isn't just a game, it's also a world. So convenience of gameplay isn't always the most important consideration.
    That's not really the point I was trying to communicate. Instead of focusing on minor aspects of the atmosphere of the game, right now the focus should be on the biggest aspects of the gameplay including long term goals, the battle system, accurate risk vs reward systems and other parts of the game that we're going to spend a long time actually working on.
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  4. #4
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    Quote Originally Posted by Gramul View Post
    That's not really the point I was trying to communicate. Instead of focusing on minor aspects of the atmosphere of the game, right now the focus should be on the biggest aspects of the gameplay including long term goals, the battle system, accurate risk vs reward systems and other parts of the game that we're going to spend a long time actually working on.
    Well I do not dispute that fundamental systems like combat, and reward systems are important. But things like collision detection and mob behaviour are the result of broader concepts too.

    Games are usually designed under the umbrella of big concepts. You would have hoped that with the amount of attention SE paid to certain aspects of FFXIV (such as crafting, gathering, and animations) that they were trying to bring the game to life in as many respects as possible. Bringing a game world to life is an over-arching concept unto itself, and not a small one by any means. It is a massive commitment, and one that pays dividends overtime.

    Atmosphere may not be as immediate as combat etc. But MMOs arent purely combat-derivative, otherwise we wouldn't even have stories, lore, crafting.

    Having character collision-detection and intelligent mob behaviour is likely a result of this attempt by SE at making FFXIV more realistic and multi-dimensional. So it's not necessarily micro-managing to question why these things are not being worked on nor why they were deleted entirely in the first place.
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    Last edited by Vesperia; 06-02-2011 at 09:10 AM.