Nobody denies that SE put alot of effort into NPC and PC animations and visuals. But the interaction and behaviourism of the mobs and players is the problem.What? Have you ever looked at the monsters in this game? Have you ever studied their movements down to their eye movement? That you can literally see their joints and tendons moving realistically? The monsters in this game are pretty creative for what they are.
That's a large step up from most MMO monster design. Maybe you're confusing creativity with a lack of proper aggro mechanics.
Everything is dead.
What's the point of trying to mimic life when you make everything dead and a ghost?
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