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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Disagree on collision; while it may provide "immersion", it's frustrating on many other levels. No collision with NPCs PCs, and monsters is huge for convenience.

    Agreed on monster behavior, but the problem with that is that EVERY monster before acted the same anyways. They all had a ranged attack, they all aggroed the same, they all had the same chase distance, and there were way too many that just sat there and followed you around (compare that with FFXI where only one or two types did that; there, it was a more unique behavior). There was zero creativity put into the monsters from the start.
    (1)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    There was zero creativity put into the monsters from the start.
    What? Have you ever looked at the monsters in this game? Have you ever studied their movements down to their eye movement? That you can literally see their joints and tendons moving realistically? The monsters in this game are pretty creative for what they are.

    That's a large step up from most MMO monster design. Maybe you're confusing creativity with a lack of proper aggro mechanics.
    (2)

  3. #3
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Jennestia View Post
    What? Have you ever looked at the monsters in this game? Have you ever studied their movements down to their eye movement? That you can literally see their joints and tendons moving realistically? The monsters in this game are pretty creative for what they are.

    That's a large step up from most MMO monster design. Maybe you're confusing creativity with a lack of proper aggro mechanics.
    Nobody denies that SE put alot of effort into NPC and PC animations and visuals. But the interaction and behaviourism of the mobs and players is the problem.

    Everything is dead.

    What's the point of trying to mimic life when you make everything dead and a ghost?
    (1)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jennestia View Post
    What? Have you ever looked at the monsters in this game? Have you ever studied their movements down to their eye movement? That you can literally see their joints and tendons moving realistically? The monsters in this game are pretty creative for what they are.

    That's a large step up from most MMO monster design. Maybe you're confusing creativity with a lack of proper aggro mechanics.
    Graphically, sure. They're amazing.

    Behavior/AI? Not so much. Did you read the rest of the paragraph, where I explained WHY I thought there was no creativity to the monsters?
    (0)