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  1. #11
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ObeiKinstar View Post
    I think we need some collision detection in this game. To me Final Fantasy is about being immersed into the world, and when you can run right through mobs without blinking an eye, it just doesn't feel right.

    I know that collision may be a problem with pc, but I think its important to have for everything else, npc, mobs and even some environments.

    Take the tall grasses for instance, it would imo help to breath life into this game if you were slightly slowed down when running through tall grasses.

    It just needs to be implemented to be slight collision for things like grass, and more like 75% collision for things like mobs, that way you can still move past them but it would be an inconvienience, just like irl!!
    Totally with you, Agree 100% with OP
    (7)
    <cool FFXIV image here>

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Troll thread is very trolling!
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  3. #13
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I actually agree but it isn't something i would complain about, what annoys me more is how close mobs like to stand to you in combat often ending up inside you when they attack, now thats unrealistic.
    (3)

  4. #14
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Akira_Tenshi View Post
    I actually agree but it isn't something i would complain about, what annoys me more is how close mobs like to stand to you in combat often ending up inside you when they attack, now thats unrealistic.
    but they just really REALLY like you ;p
    (0)

  5. #15
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    WTF!? why so many ppl hating on what I think is a very important topic.

    Whatever, if your serious about collision detection go here.

    http://forum.square-enix.com/ffxiv/t...sion-detection
    (4)
    <cool FFXIV image here>

  6. #16
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Oh God not another gifthorse topic.
    You wouldn't be far off, actually.
    (5)

  7. #17
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I Do prefer collision but i'm not going to care its gone.
    My issue is the lifeless npc's/mobs.. The world looks so vibrant, but its so empty at the same time.

    Everything just stands in place like a statue, would it be so bad to have npcs wander back and 4th?.
    For the mobs things like sheep following each other, they could group up, when a player runs at them they scatter so you can pick one off, pick one to close to the others and well they all jump in on you.
    Some of the the aggressive animals attacking others around it if they get to close?

    And now after seeing the massively oversized mice, we could do with critters wandering around, just to give the maps a perspective again. (or just put in the mobs the same size they were before or at 0.75 smaller but at Lv0 with no loot table).
    (2)

  8. #18
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I agree

    running through a dreamtoad or another large size mobs doesn't make sense

    and this thread just proved that you guys only using bias instead of logic, you stated your hate to the OP even it's an important topic
    (1)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I couldn't care less, it a video game and tbh most MMO's allow you to run through monsters and some objects.

    As for monster behaviour it was cute at times and extremely annoying in others so I would rather see it removed, those goats were frikkin annoying.
    (1)

  10. #20
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Disagree on collision; while it may provide "immersion", it's frustrating on many other levels. No collision with NPCs PCs, and monsters is huge for convenience.

    Agreed on monster behavior, but the problem with that is that EVERY monster before acted the same anyways. They all had a ranged attack, they all aggroed the same, they all had the same chase distance, and there were way too many that just sat there and followed you around (compare that with FFXI where only one or two types did that; there, it was a more unique behavior). There was zero creativity put into the monsters from the start.
    (1)

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