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  1. #1
    Player
    Join Date
    May 2011
    Posts
    519

    And when will we have Collision Detection and Mob Behaviour back?

    How come when I run into a mob i run straight through them like a ghost? That's so unrealistic.

    How come mobs have no "life" or "AI" anymore?
    (16)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Oh God not another gifthorse topic.

    EDIT: Whoops, completely misread the username, though all their posts remind me of gifthorse and we haven't heard from him in days too. Hmmmmm.....
    (5)
    Last edited by Sonic_the_Hedgehog; 05-23-2011 at 08:47 PM.

  3. #3
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Oh God not another gifthorse topic.

    EDIT: Whoops, completely misread the username, though all their posts remind me of gifthorse and we haven't heard from him in days too. Hmmmmm.....
    i took a look at his topics... its pretty safe to say we got ourselves another gifthorse /facepalm
    (4)

  4. #4
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Oh God not another gifthorse topic.
    You wouldn't be far off, actually.
    (5)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    And here we go again.

    No Vesp.
    (2)

  6. #6
    Player
    Xandre's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    And yet, you were still able to run through them before.
    I will admit that I enjoyed the different behavioral traits the foes once had before, but it did need adjusting. The problem for me is that they didn't exactly compromise, they just removed it.
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    To be fair, mob behaviour is something that would be nice to see again yeah. They talked up animal pack-behaviour and such pre-release, it's kinda of a shame that appears to have been ditched, and even more-so now.

    But still, collision detection can stay gone.
    (4)

  8. #8
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Sephr View Post
    To be fair, mob behaviour is something that would be nice to see again yeah. They talked up animal pack-behaviour and such pre-release, it's kinda of a shame that appears to have been ditched, and even more-so now.

    But still, collision detection can stay gone.
    What is wrong with collision detection? I find the lack of it really kills my immersion. I'ts like nothing is ... there.
    (8)

  9. #9
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    lol /cheers I find these the most humourous threads on the general discussion forums now! lol
    (0)
    Xeto Milanti Bei

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Keep collision gone, I would not like having my path obscured by the moving forward rear end of a marmot again as it shouts at me "YOU SHALL NOT PASS!".

    What else is missing in this game? Mobs that sight/sound link. Leves don't count, they're already pre-grouped in such a manner. FFXI had sheep that would go plow you over if it saw you attacking another sheep. Here you go attack a nanny and the other nannys would just make threatening motions, and the billy doesn't so much bat an eye.
    (6)

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