That would be cool, and they should be able to open doors and speak to eachother. Rather than aggroing on sight or smell, they track your footprints and actively seek you out. And when you die they eat your corpse.After watching Jurassic park, they should have done this with Raptors:
You attack a raptor that you believe doesn't suspect you, and when you attack, two more come at you from the sides and you find yourself being triple-teamed. :O
That would actually be pretty cool to see, but it would start to suck after a while since it'd be too hard to beat them :P
Yikes, someone woke up on the wrong side of the bed.
What we had before isn't true collision. True collision is when you literally cannot pass through another NPC/PC/monster. The stuff we had before is somewhere halfway between no collision and collision, which was extremely awkward in a lot of ways. Getting caught on a monster that just decided to change positions made me want to toss my controller at the screen, especially if I was busy running my ass away from another monster.
Real doesn't always imply more fun, but convenient DOES.
For the record, I'm all for jumping (which is both real AND convenient), and no, I don't want an automatic win button. But good job with the strawman arguments.

Vesperia....Im Not Sure But I Think You Make People Wanna Punch You
SE WHEN ARE YOU GONNA MAKE IT WHERE MY CHARACTER HAS TO POOP IT BREAKS MY IMMERSION THAT MY CHARACTER DOESNT POOP!!
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!


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This is a review from ArcheAge:
Besides that, the physics influence on other factors: Your characters movement slows down as he enters the water - the higher the water level is in relation with his feet, the slower he runs, until he starts swimming. If you step onto a very steep surface, your character will fall on his ass and slide down. We are very happy that the character stands realistically. There is no such thing such as having one foot in the air, while the other one stands on a small mound in ArcheAge. The character will place one of its feet on the stairs, and leave the second one on the ground, if it's possible.
The character models do exist in the game as well, so your character can get pushed by players, and they can not pass through you. You can block entrances with your friends, and there will be nothing other players can do apart from paying you money to pass, or trying to knock you around with control spells. We have once stood on a bridge and traded materials with some other guy, and he got hit with a passing by cart and dragged away. Unfortunately, there are no animations for that yet, the characters just slide, so we hope that is on their must do list!
Last edited by Vesperia; 06-01-2011 at 05:35 PM.
Come on we have people that want to scrap the repair system, buy items from a list instead of taking the time to walk to a retainer, and not tap buttons while fighting. What makes you think they'll want this?This is a review from ArcheAge:
Besides that, the physics influence on other factors: Your characters movement slows down, as he enters the water - the higher the water level is in relation with his feet, the slower he runs, until he starts swimming. If you step onto a very steep surface, your character will fall on his ass and slide down. We are very happy that the character stands realistically. There is no such thing such as having one foot in the air, while the other one stands on a small mound in ArcheAge. The character will place one of its feet on the stairs, and leave the second one on the ground, if it's possible. The character models do exist in the game as well, so your character can get pushed by players, and they can not pass through you. You can block entrances with your friends, and there will be nothing other players can do apart from paying you money to pass, or trying to knock you around with control spells. We have once stood on a bridge and traded materials with some other guy, and he got hit with a passing by cart and dragged away. Unfortunately, there are no animations for that yet, the characters just slide, so we hope that is on their must do list!
wow nail on the head there.
Im sure 90% of people would hate bridge trolls though.
If anyone had trouble bumping into people because of the nice collision there surely isn't that kind of trouble anymore because most players have quit.
Also I'd really want to know the name and exact address of the guy who "complained" about it in the first place.
I've been bumping into people in xi for years and it does nothing but improve the game.
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