You got used to them, and didn't hear them with sneak.
You got used to them, and didn't hear them with sneak.



An extra gag turn of sorts for BCoB, with silly enemies and rewards. Call it the Coiling Bowel of Bahamut, and run it like one of the grosser Boogerman/Earthworm Jim levels.

I would both be extremely happy and scared for my life if they made a zone like the Promyvion in XI, cep this time it can be the Void and just be crap your pants frightening.
I would want to see the Train Graveyard of Ul'dah. I mean, the only reason I can see for having those train tracks but absolutely nothing running on them is that all the trains have been de-commissioned.





A Train Graveyard wouldn't make sense because Ul'dah's railway hasn't been decommissioned - it's literally brand new and has only just been opened (it didn't exist pre-Calamity). Speaking to a npc at Black Brush Station says that the railway is used for ore haulage from the mines, not passengers, and 'if you're patient, you can often see a train traveling past'. But of course, no train ever shows up.
It's just a case of not having been implemented in the game yet (I can actually see Ul'dah's railway being used for players in the same way Limsa and Gridania have boats allowing access to and from the city to other zones. Or at least, that's just an idea I though of.



Better yet, I want the trains to be running and if you get hit by one you go flying through the air some distance and get knocked down to 5% HP.

I want a big open area like the calm lands from FFX
"There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."



Agreed... I'd like to see more 'normal' landscapes before we get into crazy like ffxi's Sky or Sea
My list:
Wide-open areas. --- similar to: The Calm lands (FFX) La Theine Plateau and Konschtat Highlands (FFXI), The Velt (FFVI), or Archylte Steppe (FFXIII)
Dense and foggy ancient forest (likely an older part of the Black Shroud)--- eg: Macalania (FFX), The Sanctuary of Zi'tah (FFXI), The Feywood (FFXII)
Volcano zone (in La Noscea, of course) - Like Ifrit's Caldron or Mount Zhayolm/Halvung (FFXI)
A remote island chain with ancient ruins and a small fishing village - like a Kazham (FFXI) in concept, but different in design.
Jagd (FFXII, FFTA)- (Airships can't cross over, Aetheryte doesn't work, etc.)
The return of a 1.0-style 'Alps' zone for Coerthas Lowlands
Cliffside waterfall area -- from FFXIV 1.0 opening:
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Last edited by Zantetsuken; 11-09-2013 at 02:25 AM.


I would love to see a dimension dedicated to the Aether - the world beyond our own that the Primals exist normally. A place where different sections of the world map are dedicated to the different Primals and their elements. Go to their domain, infiltrate their keeps, take down their minions and take the Primals at their full potential.
I had seen in a past interview where Yoshi said something about a place called Eureka being accessible via the Crystal Tower at a later date. If Eureka turns out to be this sort of realm, that'd be great.

The only new zone I want is a more 'alive' zone. I mean look at Northern Thal. At the time the player gets there it is meant to be a battleground, heck a part of it is even named after the Ul'dah General guy leading the offensive. Yet the NPCs, both guards and 'garls' alike, are just milling aimlessly about in these areas and don't even fight one another. Same with the Primals. We are constantly told what threat they pose to their respective areas, and yet we see nothing of it. Get them interacting with the environment too. Either by appearing to wreck some havoc only to vanish back to their den which you get to fight them in as per the DF.
Maybe I'm yearning for a more GW2 approach, however grindy that game was, it did feel as though stuff was 'happening' in the zones it is meant to happen in. I loved the high level zones where you are pitted against the forces of the Undead Dragon. You couldn't swing a cat in those areas without being set on by some undead monstrosity or five, and everywhere you go there were signs of the NPC offensive you are supporting fighting back.
Last edited by Thagyr; 11-03-2013 at 07:26 PM.
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