2.0 world is way to small.

2.0 world is way to small.
It is small!


doesn't matter if it's big or small it will be just as empty people only go where they have to.
In all seriousness, I rather have a well crafted world than a big world for the sake of being big.

I have to agree that the world does feel small
What we really need is some purpose to the areas. Every lvl 50 is logging in town near a market board and there's no reason to see any of the zones ever again. This needs to change for the game to have more than just co-op play.
zones will be added as expansions come into play. Empty zones can easily be fixed with a rare mob hunting quest daily, with desirable rewards. They need to add dangerous open world zones, with powerful mobs. Additional group quests need to be added similar to Relic quests. People need a reason to use mounts, rather than teleporting everywhere.
One issue I have is that a lot of areas feel like a series of hallways instead of an open zone. I'd like to see a lot of the invisible walls taken out, maybe get the current zones a bit wider.
The world feels small because it is. Well, it's not really that small, but here are the few reasons for it.
-the zones are instanced making them feel more like... instances instead of being part of the outside world
-invisible walls
-aetheryte crystals everywhere
Invisible walls are propably the biggest issue with the game when it comes to immersion. See that huge mountain over there? Wouldn't it be great to see how high you can climb it just for the exploration and to see the view? NOPE! INVISIBLE WALL MOTHERFUCKER! See that lake? Wouldn't it be cool to swim in it? NOPE! INVISIBLE WALL IN YOUR FACE BIATCH! No swimming allowed! See that bottomless ravine? Wouldn't it be cool to just jump to your death? NOPE! INVISIBLE WALL TO SAVE YOUR E-LIFE!
There's zero exploration in the game and the world feels like fish bowl, very small fish bowl.
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