Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast
Results 121 to 130 of 132
  1. #121
    Player
    Amaranth's Avatar
    Join Date
    Apr 2011
    Posts
    59
    Character
    Amaranth Rainbow
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    2.0 world is way to small.
    (5)

  2. #122
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    It is small!
    (4)

  3. #123
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    doesn't matter if it's big or small it will be just as empty people only go where they have to.
    (1)

  4. #124
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Naunet View Post
    I agree wholeheartedly. Instanced zones I'm fine with, but Squee should take advantage of the fact that each zone is instanced and make them big. The whole "everything is canyons and tunnels" thing really, really bothers me.
    Goblin Nabob?
    (0)

  5. #125
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    In all seriousness, I rather have a well crafted world than a big world for the sake of being big.
    (0)

  6. #126
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I have to agree that the world does feel small
    (1)

  7. #127
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    What we really need is some purpose to the areas. Every lvl 50 is logging in town near a market board and there's no reason to see any of the zones ever again. This needs to change for the game to have more than just co-op play.
    (1)

  8. #128
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    zones will be added as expansions come into play. Empty zones can easily be fixed with a rare mob hunting quest daily, with desirable rewards. They need to add dangerous open world zones, with powerful mobs. Additional group quests need to be added similar to Relic quests. People need a reason to use mounts, rather than teleporting everywhere.
    (0)

  9. #129
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    One issue I have is that a lot of areas feel like a series of hallways instead of an open zone. I'd like to see a lot of the invisible walls taken out, maybe get the current zones a bit wider.
    (2)

  10. #130
    Player
    Zikh's Avatar
    Join Date
    Oct 2013
    Posts
    50
    Character
    Zikh Ellerimus
    World
    Odin
    Main Class
    Gladiator Lv 50
    The world feels small because it is. Well, it's not really that small, but here are the few reasons for it.

    -the zones are instanced making them feel more like... instances instead of being part of the outside world
    -invisible walls
    -aetheryte crystals everywhere

    Invisible walls are propably the biggest issue with the game when it comes to immersion. See that huge mountain over there? Wouldn't it be great to see how high you can climb it just for the exploration and to see the view? NOPE! INVISIBLE WALL MOTHERFUCKER! See that lake? Wouldn't it be cool to swim in it? NOPE! INVISIBLE WALL IN YOUR FACE BIATCH! No swimming allowed! See that bottomless ravine? Wouldn't it be cool to just jump to your death? NOPE! INVISIBLE WALL TO SAVE YOUR E-LIFE!

    There's zero exploration in the game and the world feels like fish bowl, very small fish bowl.
    (2)

Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast