Quote Originally Posted by Issachar View Post
Pretty solid ideas, but at the same time, there's no real need to make the new BR needlessly complex (like amount of TP/MP used when factoring in other things besides damage.) You're on the right track, but keep in mind that a puzzle with too many pieces is likely to be passed over for an easier puzzle.

Anyways, I can understand why it got put in a lower priority brackes. BR, in itself, is functional and valid as-is. Other stuff that is genuinely broken (like Farshot) or moot (like party strategy and roles) should be focused on first.

Anyways, +1'd.
Well what I meant for things like TP and MP consumption is when a weaponskill takes like all TP or 2000 or so. Then with magic like ancient magic or shadowsear or something. More powerful abilities used for a regimen makes overall more powerful regimens? =p I guess I should have worded it better.