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  1. #1
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    [dev1058][dev1030][dev1033] Battle Regimens

    Quote Originally Posted by Akihiko_Matsui View Post
    Battle Regimens

    We are afraid to inform you that work on the Battle Regimen system has been postponed, as adjustments and additions alone will not suffice to address problems. There is a need to rework the system from the ground up, and we will lay the foundation stones after other changes have been seen to completion.
    Well, this is cause for unease. I really feel to make combat more enjoyable is to enhance this portion of it.

    What are some of your ideas for it? This is just a thread I wanted to start brainstorming about how they should go about reworking these. I will post my own thoughts and suggestions here as well.

    I'll make a collection of these ideas on the first post as they are made that I feel are worth mention alongside my own thoughts.

    Please feel free to comment, add, like, etc. =)


    Ideas:

    1) Introduction of some form of Limit Break (possibly stack-able with other breaks)

    2) Different regimens formed due to different combat factors such as:
    2a) Combination of different class abilities
    2b) Number of abilities in a chain/stack
    2c) Amount of TP/MP consumption (stronger abilities/magic causing more damage, etc)
    2d) Mob type (think FFX with magical beasts or hard shelled ones)
    2e) Targeted portion of mobs for incapacitation (Implementation of noticeable pop up or a physical change on the mob model indicating incapacitation.)

    3) A prompt for the regimens as the abilities become available for them

    (Example: Instead of hitting a button, stacking an ability or spell, and waiting for everyone else before releasing it manually; everyone needs to press the button for the regimen, then once all that are eligible for that regimen have selected, the regimen is automatically performed. Depending on the group, abilities equipped, mob type, etc...different regimens would be available to use. By pressing this button however, it does not stop you from continuing combat before the regimen is performed. However, if conditions alter before all have selected the button, the regimen will fail. Factors such as: Lack of TP, Lack of MP, Party Member Death, etc could cause the Regimen to fail. All conditions must be met, but if they are not it doesn't alter the fight too much because people are not waiting around for people to stack their abilities like the current system.)

    4) Visual effects for each regimen that make them unique looking

    5) Combinations that characterize both melee & magic, melee & melee, and magic & magic varieties

    7) Possibilities of regimens that not only effect the enemy, but could detriment or enhance the party's position in combat

    (Example: A powerful regimen that levels the mob, but leaves players bound for a short time, or a less potent regimen on the enemy, but grants a boost or buff to the party.)
    (2)
    Last edited by Eldaena; 05-24-2011 at 07:08 AM.