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  1. #11
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    they werent limit breaks per say. Each Job had an ability with a 2 hour cool down. they all lasted 30s to 1 minute, i forget...

    Warrior - Might Strikes - all hits are critical
    Black Mage - Manafont - 0 mp cost
    white made - benediction - all party HP restores to full, LOTS OF HATE on this :O
    red mage - Chainspell - no casting times
    Thief - perfect dodge - evade all attacks
    monk - 100 fists - no cool down on auto attack,just keeps going and going
    Paladin - invincible - guess?
    ninja - mijin gakure - suicide + explosion

    and other cool things

    Also, FFXI did have TP aswell, but it was on a different scale.

    Max TP was 300%, most normal attacks would generate 8-13% depending on what type of weapon you used. and a Weaponskill would require at least 100% but would be more powerfull if you let TP fill up.

    There was system where some weapon skills could be chained together. For example, a warrior using "fast blade" followed by somebody else using "burning blade" would create an effect similar to a regimen, a big burst of damage would follow. a well time mage who cast the right spell could also perform a "magic burst" where the spell damage could be multiple 2 or 3 times its normal power.

    There was no system for stacking the commands either, it was just well timed abilities! it didnt interupt the flow of combat and you could simply notice somebody else using an ability and chain one off for a damage bonus. although pre-planning was normally used to get massive effect out of it

    THUS ENDS MY WALL OF TEXT!
    (0)
    Last edited by Junpei; 05-25-2011 at 06:52 PM.