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  1. #11
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tupsi View Post
    Then it would be an actual bard.
    I know . I was being a sarcastic ass, but kinda serious too >_>. I miss my ranger.
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Its a game. I think they can cut some of the realism out to make things look a bit nicer for archers. I agree with the OP. And also all the melee classes have to deal with the slide effect during combat animations too.
    No, it looks as it should look. Just because it's not attractive to you doesn't mean it's not how it should be.
    (2)

  3. #13
    Player
    Arec's Avatar
    Join Date
    Jun 2011
    Posts
    73
    Character
    Arec Aerozyph
    World
    Excalibur
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Sylve View Post
    You ever done Archery? You plant your feet in a solid stance, and you do not shuffle around while trying to take your shot.
    So there isn't really a lot they can do with it. If the include the legs in weird animations to go alog with the top half, you get the weird sliding around again.

    It's kinda hilarious when i get knocked back right as i launch a Dragon Kick or Demolish. just keep doing the animation in its entirety while sliding backwards/forwards, lol.
    Have you ever seen the animations BEFORE they messed it up? THere is alot to do with animations. Specially with archery. You know, your knees bend. You can crouch, when you pull your bow father back your feet need more grip on the ground and you lean more back. Man players have no sense of creativity.

    and yes i have done archery, and yes i played NUMEROUS games as an archer class. And i can say after people complained about sliding while animating, they turned off the lower half of the animations. I wish i could show you what they originally looked like.
    (1)
    Last edited by Arec; 11-03-2013 at 06:14 PM.

  4. #14
    Player
    Arec's Avatar
    Join Date
    Jun 2011
    Posts
    73
    Character
    Arec Aerozyph
    World
    Excalibur
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Alhanelem View Post
    No, it looks as it should look. Just because it's not attractive to you doesn't mean it's not how it should be.
    Actually no, its not how its intended to look. You never played alpha and phase 1 did you?
    (1)

  5. #15
    Player
    Arec's Avatar
    Join Date
    Jun 2011
    Posts
    73
    Character
    Arec Aerozyph
    World
    Excalibur
    Main Class
    Conjurer Lv 52

    The original animations were perfect, then people complained.

    Those are examples; some rough crappy sketches. The animations could be dramatized if it wasnt for people going on about the sliding while you animate.
    (2)

  6. #16
    Player
    Scott's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Scott Randyll
    World
    Omega
    Main Class
    Dancer Lv 100
    I would happily Slide again for nicer animations.
    I got used to it by now but I really miss my fluid Version 1 Animations.
    (2)

  7. #17
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Scott View Post
    I would happily Slide again for nicer animations.
    I got used to it by now but I really miss my fluid Version 1 Animations.
    The moral of the day is: be careful on what you ask for. You could obtain it.
    (1)

  8. #18
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Alhanelem View Post
    No, it looks as it should look. Just because it's not attractive to you doesn't mean it's not how it should be.
    It doesn't seem like I'm the only one that has a problem with the animations. Just saying some things I think need some improvement. No need to get all negative Nancy on me.
    (1)

  9. #19
    Player
    GreyTigress's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Liadan Grimglaive
    World
    Behemoth
    Main Class
    Lancer Lv 20
    Still an issue in 2020! Coming to Archer for the first time, the animations are TERRIBLE. The bizarre flailing jelly arms and the look like the upper torso is a robot jammed onto an unresponsive pair of legs is just so JARRING!

    They're bad alone, but when compared to other classes and even enemies in the game? This is an embarrassment! I can only imagine this issue was put on the backburner and then forgotten, but it's still hideous.
    (1)

  10. #20
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sove92 View Post
    All they should do is make archers keep facing their targets while moving and charging an attack, it looks ridiculous when you fire somewheher else and you still hit.
    agree with this one, for mch too i guess.

    everytime i need to run back because enemy doing large aoe, my char just face the other way and still doing attack animation while its clear it was aiming completely different way it still count as hit, it look ridiculous lol

    technically if you do a hard lock on (i forgot the config but it was there in option setting), your character will run in backward motion if you go the opposite direction of your target, but this method decrease your movement speed by half i think because... well its a proper running in backward.

    now if only they get rid of that 50% movement speed penalty, i would love to keep using that hard lock on
    (0)

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