Yea lets make every job totally viable for every encounter...
Yea lets make every job totally viable for every encounter...
Swiftcast bio2 first drops 2.5 secs off that time. Still not ideal, but all that needs to happen is for people to adapt and overcome.
SMNs can Bane Twin to transfer dots and you have a pet to soak Fireballs.
Does the class need more?
WoW, now I have seen it all, a SMN complaining about his job?
You gotta be kidding me, SMNs are amazing on every single scale and you are crying about one mechanic in T5?
Last edited by NeoAmon; 11-03-2013 at 12:27 AM.
SMN dmg on conflag/dreadnknight is as high as anybody elses.
SMN damage is much lower on Conflags, and the additional problem is that we run out of MP on Twintania because we have to hold our Aetherflow for Conflags and Dreadknights. SMN has general MP problems on long encounters, but not being able to Aetherflow on cooldown makes them worse. For our Twintania kill, I had to chug an X-Ether because I was totally tapped at one point.
If you have a SMN doing high damage to Conflags, your other DPS are terrible and I don't see how you can down Twintania with it.
There is absolutely no way for a BLM to not stomp a SMN on Conflag DPS; our Fester hits for as much as a single Fire, and our DoTs only get up to 4 ticks.

false! it could get up to 6 ticks total on a 3 stack waxen flesh (or something like that) if you bane properly. and if you only got up to 4 ticks, that is still good! plus ruins plus festers plus pet attacks.and our DoTs only get up to 4 ticks
SMN is too fine on that fight.
You can't soak with 3 unless your entire raid is full i90, and even then, it's risky.
I seem to be one of the only people posting in this thread who has actually killed Twintania.
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