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  1. #41
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by tymora View Post
    Blame it on the hackers and cheaters for all these problems.
    Without them, developers could have put everything on client side.
    Yeah, well, that would seem logical… but in reality, facts contradict this view.
    - FFXIV ARR did have some glaring exploits server side (SQL requests not being checked…) resulting in 380 billion gils created out of thin air, insta-level 50, teleportation hacks and whatnot. Hacking to this level is unprecedented in a 2010's AAA MMORPG.
    - This game is plagued by RMT, much more than many others (WoW included, which would be the primary market for RMT), and this has more to do with the way they set up the economy (creation and destruction of gils, namely) than a supposed client protection which, again, was useless since the servers were not protected.
    - From a computer science standpoint, empowering a client in a server-client architecture doesn't mean the server doesn't perform checks to validate clients inputs and requests. These are actually two separate things, so to speak. It's a matter of choice, consistency, and to put it bluntly, it's about making a smart design. In this case, the current design fails to protect the game in terms of security while failing at the same time to give a proper experience to the player: security isn't better, sync is mediocre.

    So, no, we don't get to blame hackers and cheaters because the problem at hand (sync) lies not with them (every game faces such threats) but with the solution, or lack thereof, implemented by SE (whereas many other games manage these issues much better, and this is vastly documented after more than a decade of practice of massive online games).
    (9)
    Last edited by Alcyon_Densetsu; 11-05-2013 at 12:25 PM.

  2. #42
    Player
    Camisado's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Camisado Cronqvist
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I have to play on a satellite Internet connection with a ping of around 1s so I am very familiar with how latency affects the game. With almost every AoE attack if I am within the indicator area when it appears I will be hit by the attack no matter what I do. Alternatively, if the indicator appears next to me I can run right into it without being hit. I have played other online games where the hit detection is done client side (such as Terraria) and it makes an enormous difference when timing and accuracy are important, it almost feels as though I am playing the game locally. My connection is an extreme case but this seems to affect almost everyone enough that it is a common complaint. Since the difficulty of FFXIV seems to be in quickly dodging attacks it needs to actually allow us to do it. Losing battles through mistakes is a learning experience; losing battles through latency is just frustrating.
    (6)

  3. #43
    Player
    Chaneke's Avatar
    Join Date
    Mar 2011
    Location
    Ulda'h
    Posts
    25
    Character
    Chaneke Nek
    World
    Gungnir
    Main Class
    Lancer Lv 42
    Quote Originally Posted by Jonny_Tapas View Post
    .
    ... Sure that gives people opportunities to cheat, but we all know. Most of us don't want to cheat, most of us want to play the game.

    Just continue catching and banning cheaters. Many of us that might cheat if it was an option don't because of the fear of the ban stick. If we keep that fear strong... Cheating is reduced... and for those few that still do it... Well, they just don't matter to me. I wouldn't even announce new detection systems in place... I'd just catch people and crack heads without warning. Cheat if you want... but hey... when you're busted you're busted!

    I would also publicly humiliate cheaters. Once they're banned... I don't want to see (deleted) on the FC list. I want to see Their name and (Perma BANNED on the FC list big and bold for everyone to see!)
    they are serious against RMT bc it hurt pretty bad to FFXI so I don't think that they will just make it easier for them
    (0)

  4. #44
    Player
    Kumop's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Pup Phoenix
    World
    Zodiark
    Main Class
    Sage Lv 90
    you guys do know that if you use an action the server automatically updates your location?
    (0)

  5. #45
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by Namasu View Post
    Why do people like OP get to lvl50 and still doesn't understand this? This isn't an action MMORPG. It's suppose to feel more turn base and cast timer dependent in the spirit of Final Fantasy's classic ATB system.
    This... am I seeing this correctly...

    OK first... Says who?

    Here's what I see since I've been playing this since the beginning of it's existence.

    1.) We had a game with zero use for dodging mechanics to start with.
    2.) Darkhold was introduced and the need to dodge Ogre slams and Batraal lazers raised a few eyebrows... Let the latency youtube begin.
    3.) Ifrit was born and the issue became glaringly painful. It was paired with action lock not allowing you to move when performing an action. You couldn't even cancel.

    Ever since this point SE has done nothing but develop ways to avoid lock and make the game feel smooth and seemless. Now we complain about gliding.

    What about this to you favors turn-based over action RPG.
    (1)

  6. #46
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ChiefCurrahee View Post
    Hit detection needs to be placed client side, or SE needs to add longer wind-ups to mobs skills.

    I dunno how many times I've watched a mobs cast bar continue to fill, while I'm outside the "danger zone" and yet still get hit.

    How many times have I been hit by Weight of the Land during a Titan run when I was well outside the areas influence, before the wind-up cast bar completed.

    If SE continues to move forward with these types of game mechanics they need to so something about this sever/client lag.
    I agree that they need to fix the .3 delay problem, however they should never (and I mean NEVER!) put hit detection on the client side. That will open it up to hackers that would be able to stand in the middle of an AoE and take 0 damage.
    (0)

  7. #47
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by DragonFlyy View Post
    I agree that they need to fix the .3 delay problem, however they should never (and I mean NEVER!) put hit detection on the client side. That will open it up to hackers that would be able to stand in the middle of an AoE and take 0 damage.
    Every other MMORPG have hit detection determined by the client. Do people thinK WoW invented teleportation so that it can consult the server for a hit detection without a roundtrip between client to server so that you always know you got hit (or not) the moment an ability is done casting?
    (1)

  8. #48
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    SE needs to address this ASAP.

    Atleast give an update and openly admit this is a huge issue affecting a lot of people.


    Quote Originally Posted by Kumop View Post
    you guys do know that if you use an action the server automatically updates your location?
    Watch this and tell me how that fixes anything. ->
    (1)

  9. #49
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I flat out stopped even trying to dodge the keepers AOE in WP.
    (1)

  10. #50
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Pinworms View Post
    I flat out stopped even trying to dodge the keepers AOE in WP.
    With all indicators in this game, it seems like you have to move before you see it. In this case, you have to watch the boss, once he turns around, just start moving. I know it's not a fix because that's something SE needs to look into but it's a work around for this fight.
    (1)

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