I agree that they need to fix the .3 delay problem, however they should never (and I mean NEVER!) put hit detection on the client side. That will open it up to hackers that would be able to stand in the middle of an AoE and take 0 damage.Hit detection needs to be placed client side, or SE needs to add longer wind-ups to mobs skills.
I dunno how many times I've watched a mobs cast bar continue to fill, while I'm outside the "danger zone" and yet still get hit.
How many times have I been hit by Weight of the Land during a Titan run when I was well outside the areas influence, before the wind-up cast bar completed.
If SE continues to move forward with these types of game mechanics they need to so something about this sever/client lag.

Every other MMORPG have hit detection determined by the client. Do people thinK WoW invented teleportation so that it can consult the server for a hit detection without a roundtrip between client to server so that you always know you got hit (or not) the moment an ability is done casting?
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