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  1. #1
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ChiefCurrahee View Post
    Hit detection needs to be placed client side, or SE needs to add longer wind-ups to mobs skills.

    I dunno how many times I've watched a mobs cast bar continue to fill, while I'm outside the "danger zone" and yet still get hit.

    How many times have I been hit by Weight of the Land during a Titan run when I was well outside the areas influence, before the wind-up cast bar completed.

    If SE continues to move forward with these types of game mechanics they need to so something about this sever/client lag.
    I agree that they need to fix the .3 delay problem, however they should never (and I mean NEVER!) put hit detection on the client side. That will open it up to hackers that would be able to stand in the middle of an AoE and take 0 damage.
    (0)

  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by DragonFlyy View Post
    I agree that they need to fix the .3 delay problem, however they should never (and I mean NEVER!) put hit detection on the client side. That will open it up to hackers that would be able to stand in the middle of an AoE and take 0 damage.
    Every other MMORPG have hit detection determined by the client. Do people thinK WoW invented teleportation so that it can consult the server for a hit detection without a roundtrip between client to server so that you always know you got hit (or not) the moment an ability is done casting?
    (1)