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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Something i wish they'd look into is adapting the HSR (Host State Rewind) that the team over on MechWarrior:Online built. Granted, thats an FPS game, but i feel like the general mechanic there, which literally eliminates Ping as long as its 400~ or lower, starts to get a lil shaky if you get too high over that, but generally works fine up to 500.

    What it does is tracks/records the geo position of all players, and uses a sort of rewind server side to see if the target was where the bullet/laser passed through.
    What it means for gameplay is that at a latency of 250, i can shoot a latency 10 player square in the face from 500 yards, and as long as my bullet hits the target on my screen, the damage will be applied to the guy i was shooting at, no matter where his client says he NOW is, so i don't have to guess how far ahead of the target i need to shoot to compensate for lag.

    What it is, in its simplest form, is {Server Authoritative, Client Side Hit Detection}. Adapting this system to work here in an MMO would basically eliminate Latency as a gameplay factor for the vast majority of players.

    For us here, i think it could work with modification.
    (8)

  2. #2
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Thanks for the explination on MW: online lag. I've been wondering for a long while how that game feels so smooth and why I never feel that lag is getting me killed when it's such an intense and pin point accuracy needed shooter yet XIV with it's cool downs and animations just can't keep up leading to endless deaths by lag.
    (2)

  3. #3
    Player
    daggo's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Daggo Tigertooth
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sylve View Post
    Something i wish they'd look into is adapting the HSR (Host State Rewind) that the team over on MechWarrior:Online built. Granted, thats an FPS game, but i feel like the general mechanic there, which literally eliminates Ping as long as its 400~ or lower, starts to get a lil shaky if you get too high over that, but generally works fine up to 500.
    ...skip
    Sadly all this is well known in the industry of mmorpg and not implemented in ff14arr
    And the most sad thing it that they don't admin, that smth is wrong with their servers (flying bodies, repel working 5 sec later for someone and everyone in party see that and etc).
    (2)
    Last edited by daggo; 11-05-2013 at 08:41 AM.