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  1. #1
    Player
    Akillius's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Akillius Bailor
    World
    Midgardsormr
    Main Class
    Marauder Lv 56
    I agree with the OP completely on this. The reason class rolls have not been fully defined is the lack of challenging content. The Armory System is a wonderful idea and provides class versatility never before available to a MMO. The example of two different ways to spec a Lancer says it all, all DD or support debuffer. I am for continued "tweeking" of classes and the additions of maybe unique abilities. For instance, add a few additional class specific abilities like Jump.

    As to Visch's comments, are you serious? You would rather have a game where everyone spec's the same way, wears the same gear and runs the same dungeon over and over? Have you looked into WoW?
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  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Akillius View Post
    I agree with the OP completely on this. The reason class rolls have not been fully defined is the lack of challenging content.
    By the way, yes, I agree with this too. Mobs in Final Fantasy XIV are EASY. I don't think I encountered one that challenged me.

    It's not classes that need to be rebalanced (mostly at least, I'm all for implementing a few, class-defining, class-restricted abilities), but monsters.

    Give monsters an appropriate level of challenge, and you'll suddenly see people sticking to the right roles (casters can't tank if they get bishotted because they don't wear heavy armor like in every other MMORPG, tanks/melee can't main heal if their gimped/non group heals can't keep up with the damage over time and so forth), or going back to the bind, learning the lesson the hard way.

    Challenging group content is the way to define roles, not removing any kind of versatility and uniqueness from the game.
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