Quote Originally Posted by Akillius View Post
I agree with the OP completely on this. The reason class rolls have not been fully defined is the lack of challenging content.
By the way, yes, I agree with this too. Mobs in Final Fantasy XIV are EASY. I don't think I encountered one that challenged me.

It's not classes that need to be rebalanced (mostly at least, I'm all for implementing a few, class-defining, class-restricted abilities), but monsters.

Give monsters an appropriate level of challenge, and you'll suddenly see people sticking to the right roles (casters can't tank if they get bishotted because they don't wear heavy armor like in every other MMORPG, tanks/melee can't main heal if their gimped/non group heals can't keep up with the damage over time and so forth), or going back to the bind, learning the lesson the hard way.

Challenging group content is the way to define roles, not removing any kind of versatility and uniqueness from the game.