Brainstorming!


Armory System
-It's nice to have my own character with abilities I've earned to create a character that can do whatever I want.

-COUNTERPOINT This system goes WAY too far with this though. There's practically no uniqueness to any class aside from the weapon you're using and some HP/MP stuff. Yay, I can dress my mage up in heavy plate armor....Why? Who knows?

--Try this--Make a lot of the abilities classes unlock as they level specific to that class. Keep the Abilites/Traits that you unlock with Guild Points open to all jobs. That way, there's some crossover that you have earned....but the classes keep most of the uniqueness. People will have pride in their' main class AND have the effort show on other classes.

And while they're at it....how about adding more things to get with Guild points? Gear for that class that's unique maybe? Or maybe some abilities that don't borderline on the silly and retarded? Overkill in choices would be great even! I say....give the guilds a bigger role! Let them issue their' own guildleves....getting a quest every 20+10 class levels makes the guilds seem weak and static. Why not have Guild events? Events where people could compete to make the best item....or time trials for some battle....or large-scale scavenger hunts! This can earn Guild Points towards uber abilites or something!

So, in summary....
Make the abilities classes earn as they level specific to that class for the most part.
Make Guild Mark bought abilities and traits usable by all classes (or maybe unlock level-abilities for other classes this way!)
Add a LOT more Guild Mark buyable things. (Abilities, traits, Boosts, Armor and Accessories, CSA (Class Specific Armor))
Guild boosts maybe? For example; A trinket that a GLA uses that keeps emnity raised or something.


~Meenk