Thanks for explaining guys. I guess this is the first time I ever left first. Haha, I never noticed this before.
Thanks for explaining guys. I guess this is the first time I ever left first. Haha, I never noticed this before.
The lockout is in place to discourage people from leaving groups early for petty/minor reasons or "fishing" for groups (joining and dropping until they find one they like) since this is pretty inconvenient to the other people in the party who then need to wait for a replacement.
I don't see how you could possibly expect them to implement an exception for "special cases" like the one you describe. Do you expect a GM to manually review your situation and determine that yes, you didn't deserve the 15 minute penalty? I understand that it's inconvenient in situations like yours but I assure you it'd be far more inconvenient to have tanks and healers just joining and leaving random dungeons constantly until they find one with exact party makeup and gear they're hoping for.
Quick question.. By Cure Bot, do you mean he told you he is using 3rd party software to control another character, or is he just dual boxing? I used to play a pld and dual boxed a thf when I played 11; not a big deal if they are efficient at controlling two characters simultaneously.
Proud owner of a Goobbue Mount
The bot was set up to costantly cast cure on me (as I'm the tank). In fact, it kept ignoring the archer that got beat down when I refused to go on with a bot, and kept casting cure on me even with full HP.Quick question.. By Cure Bot, do you mean he told you he is using 3rd party software to control another character, or is he just dual boxing? I used to play a pld and dual boxed a thf when I played 11; not a big deal if they are efficient at controlling two characters simultaneously.
Edit: The archer pulled before me, I didn't let him die on purpose. I had stopped to talk to the owner of the bot and the archer went on to pull.
Yeah, sounds like either a third pt program or a real crappy kb macro setup..The bot was set up to costantly cast cure on me (as I'm the tank). In fact, it kept ignoring the archer that got beat down when I refused to go on with a bot, and kept casting cure on me even with full HP.
Edit: The archer pulled before me, I didn't let him die on purpose. I had stopped to talk to the owner of the bot and the archer went on to pull.
Proud owner of a Goobbue Mount
Even though it never happened to me, I think it should be more like 30-60 min.
15 min nothing but a lunch break, an hour will really discourage grief
Yeah, I agree it should be extended to at least 30 mins, 15 mins is taking a walk a crossed the street to Mcd to grab a sandwich and make it in time for the person to re-que.
It has happened to me before and I would have been thoroughly annoyed at a one hour lockout after dropping group after being queued for SM Ifrit for over an hour to advance my story. Second DPS DC'd and the healer decided it would be funny to repeatedly pull and wipe us (he even "yelled" LEROY JENKINS" in chat before doing so. I just happened to leave slightly before the tank so I got the lockout.
Question: why doesn't the DC'd character get the lockout in that case?
If it's a full party there is no Que time on exit.
the queue penalty only happens after a certain point. i have left parties in frustration and did not receive a penalty, but it was like 20-30 mins into a run
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