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  1. #1
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50

    Garuda Hard Mode

    Hi Folks,

    I have seen a lot of information on gear requirements for Titan Hard Mode, but I was wondering about the requirements for Garuda. I have been running AK and CM for philosophy, and AK especially for gear (which never seems to drop tank stuff when I run it).

    I have some Darklight Accessories and an Ifirit's Axe, but what is a good starting point for the Garuda fight in terms of gear? Any and all information is appreciated.
    (0)

  2. #2
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Essentially I'd say ilvl 55-60 is pretty good. So when all your main gear has be updated once you should ok, your acc are fine for Garuda. At the end of it all she never really hits too hard just make sure to avoid slipstreams and hope the heals do well when the adds spawn. The add phase is the only spot where I get nervously low on hp.
    (0)

  3. #3
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eightbit View Post
    Essentially I'd say ilvl 55-60 is pretty good. So when all your main gear has be updated once you should ok, your acc are fine for Garuda. At the end of it all she never really hits too hard just make sure to avoid slipstreams and hope the heals do well when the adds spawn. The add phase is the only spot where I get nervously low on hp.
    How do you avoid the slip streams? I always though it was target based since it wasn't a "red box" move.
    (0)

  4. #4
    Player
    Bhaelor's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Bhaelor Garreleon
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Just run behind her before she's finished casting. You may get stuck eating some when she teleports and calls in her sisters, in that case just make sure she's positioned so as not to hit anyone else in the group.
    (2)


    -Master of karate and friendship for everyone, since 2006.

  5. #5
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bhaelor View Post
    Just run behind her before she's finished casting. You may get stuck eating some when she teleports and calls in her sisters, in that case just make sure she's positioned so as not to hit anyone else in the group.
    When she jumps to summon her sisters, she always uses slipstream once she gets within a certain range, so if you move closer to her it will trigger sooner, giving you enough room to run back and not be hit by it.
    (1)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  6. #6
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nichigo View Post
    How do you avoid the slip streams? I always though it was target based since it wasn't a "red box" move.
    As mentioned, run behind her. It works for a lot of spells in this game (Void Thunder/Fire is another strong example). I know we've all played a lot of MMOs where npc casters can magically face the right direction no matter how much you run around them and finish their cast anyway, but in this game they seem to obey the same rules that player casters have to deal with. Was fighting a Gigas in Mor Dhona earlier that used Stone as its primary attack - just ran around it a bunch and it rarely finished a cast. Similar story for a nearby sprite that used Thunder.

    It's probably why the cast time on generic spells that enemies use (Blizzard, Thunder, Stone, etc.) is so fast - to make the effort of dancing behind them less worthwhile, especially if you have melee dps that'll get cranky if you're constantly turning stuff. Might try it next time I'm in Stone Vigil with no DRG or MNK, though. Could lower the damage output of those 'trap card' 3 pulls of sprites since some healers seem to have issues bombing heals during those pulls.

    Would've made that giant burst of damage (from 2 adds + the boss casting a void spell) at 25% of the last fight in Haukke Manor a lot easier to deal with if I'd known it back then, haha.
    (0)
    Last edited by Vortok; 11-05-2013 at 05:18 PM.

  7. #7
    Player
    Bhaelor's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Bhaelor Garreleon
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    The damage in Garuda isn't all that intense yet, when I finished it I was wearing an unholy mess of artifact, darklight, vermillion, and hoplite. I would say clean up one of your accessories by running enough AK to get DL gloves and one more DL accessory (and probably some more hoplite along the way) and you should be good to go.
    (0)


    -Master of karate and friendship for everyone, since 2006.

  8. #8
    Player
    Segoris's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Segoris Geraldine
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Jahno Terrana put up a post with a link to his website which has a decent end game progression guide that could be used as a rough draft for gearing. It's not the end all be all, but I have found it to be a good starting point for knowing what is needed for gear. Just try to also read up on the fights beforehand as that will make things go a bit more smooth.
    (1)

  9. #9
    Player
    caspergrey's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Casper Grey
    World
    Coeurl
    Main Class
    Gladiator Lv 90
    Garuda is more of a skill check than a gear check IMO.

    Some tips that you don't necessarily get in the guides:

    1. MT, learn and memorize positioning in phase 2. Leave enough room so that melee DPS can get at her side/back. Don't sit her in a cyclone, but just outside.
    2. Minimize kiting distance. When kiting her to the circle, you don't need to take her full to the north. West and in is fine.
    3. In the circle (second set of adds) turn her towards the red beam always.
    4. Use your cooldowns on the add phases.
    5. If you have to OT the red add, know that healers can generate A LOT of aggro. Be prepared.
    6. After the circle if you take her by the flag next to where the first cyclone spawns, you have a decent amount of time to keep her still before moving her again. You don't need to always keep kiting her to the edge of the cyclones.
    7. It's easier to dodge slipstream if you move closer to her after positioning her. Take a couple steps in.
    8. Some other tips I forgot.
    (0)

  10. #10
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    For reference, I was able to do HM garuda in a DF group with 6600hp in Defiance on my alt WAR. I died a couple times (we 2 shotted her), and the sentiment that the most worrisome time is the add phase is correct. If you are skilled, you can probably get away with 6000-6200 (?) as long as you have good healers for the add phase. The rest of the damage is negligible, especially if you avoid slipstreams, which a knowledgeable healer will thank you profusely for.
    (0)

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