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  1. #21
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    It's a fact that the server only checks you xyz every 300 miliseconds. But that alone isn't enough to make you get hit unless you got out of it with less than 300 ms since your last xyz check and your last xyz check was in it (rare).

    But when you take
    300 - built in
    200 - client latency
    250 - lag from visual processing in the brain to motor reflex response on the keyboard

    You end up with nearly a whole second, and most people get out of the plumes and stuff with less than a second to do it, and get hit every single time.

    SE can't do squat about client latency and user reflexes, but they can fix the 300ms server check time. SE should be checking our XYZ every time our client sends them. When the client sends your XYZ it should be used in the calculation immediately, why does it take 300 ms? Bad design imo, bad architecting imo.
    (11)

  2. #22
    Player
    SuP3R_Ch1cKeN's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Clodus Alldain
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gravehill View Post
    If you film yourself playing with someone in the same room as you and both your clients are matching up your actions perfectly or even within a reasonable timeframe like any other mmo i will paypal you $500.
    FYI.. that's how all games work.. Not just localized to FFXIV..
    (3)

  3. #23
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SuP3R_Ch1cKeN View Post
    "Lag" is just a crutch for people to use and not own up to their mistakes.
    It depends on what they mean by "lag". If it's just the normal delay the game has, then yes that's usually just making excuses. However, a lot of people are getting severe lag spikes where the game will stop updating and then "catches up" all at once anywhere from 1 to 10+ seconds later. These aren't client-side issues as some have suggested, either. In the vast majority of cases it's happening far upstream and the only thing you can do about it is plop down for a VPN service to try to get a different route to the server. Simply pinging the hops on my route to the server right now I'm getting packet loss and abnormally high latency as soon as it crosses over to tinet.net (one of the datacenter's uplinks that I'm unfortunately being routed through). Neither of these problems exist en route to any of several randomly selected WoW server IPs I tested.
    (6)

  4. #24
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Full disclosure, I haven't tried Titan HM yet. But I've watched vidoes. To me, zooming out seems like a legit strategy. Yeah, there is always some delay in MMO's. I don't think anyone is arguing that. Yet, I don't see how they made the argument that there isn't delay, you're just a bad player. Which of course is what this conversation boils down to. SE simply tried to help players and give them a strategy that would help them beat the encounter.
    (1)
    "You keep using that word. I don't think it means what you think it means."

  5. #25
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Vapes View Post
    Personally I can't wait for PVP because they won't really be able to ignore it then.
    I can also give you answer for this. This server delay is not something new, it also exists in FF11. The resolution they provides when they try to adjust Ballista is by increasing increasing meele attack distance and weapon skill distance to cover up the server delay.
    (2)

  6. #26
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Alhanelem View Post
    How so? I never even paid attention to this setting (I don't even know what the difference is)
    The difference is this:

    Standard - movement based on your character's position
    Legacy - movement based on camera's position

    So on standard setting, when you press S, you do that slow backpedal thing away from whatever you're facing. On legacy setting when you press S, you turn around and run at normal speed towards the camera.

    By the same token, I've found the Titan fight to be much easier using a controller than it is using mouse/keyboard.
    (4)

  7. #27
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Anyone ignoring the lag issue at this point is being willfully ignorant. My husband and I both get the rubberbanding lag spikes, and they can happen at different times.

    I have never had this issue in other MMOs, including both American and Korean ones.

    And no, it's not our graphics, connection, etc. I also use legacy movement, and have my screen zoomed out at all times. I don't like it zoomed in for anything (pvp habit).
    (9)

  8. #28
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Eekiki View Post
    The difference is this:

    Standard - movement based on your character's position
    Legacy - movement based on camera's position

    So on standard setting, when you press S, you do that slow backpedal thing away from whatever you're facing. On legacy setting when you press S, you turn around and run at normal speed towards the camera.

    By the same token, I've found the Titan fight to be much easier using a controller than it is using mouse/keyboard.
    there is still a large amount of pre-move, which is not right. It's basically fighting the server, not the battle.

    The worse part is learning to run into landslide during P5 bombs. You have to do it before he ends his animation. That's messed up. to willing run into something you know should be killing you, just because the server is not synced correctly with your client.
    (9)

  9. #29
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    The whole "zoom out your camera" fix would make sense if it freakin' stayed zoomed out. Oh, your camera got clipped by a tiny rock hanging from the ceiling? Too bad. Zoom it back out yourself. Oh, you're running backwards? Better not automatically adjust the camera's distance to keep it the same, because that would make your life easier, and we can't have that!

    This is really only a complaint because I keep my camera in Legacy mode. Standard mode is just so garbage, though. My camera shouldn't spin with my character, and when I move backwards, I don't want to backpedal slowly. If only the camera was at a fixed position in Legacy mode, then it would be perfect.
    (7)

  10. #30
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I always tanked our titans until I needed a win for my bow and our Bard needed a win for his War and it took one or two runs to get used to and then i was fine. The only time I have encountered a bit of trouble as a dps is when he uses landslide right where were all standing and bombs are going to go off. Other than that no issues. I am a legacy movement believer though, went from getting hit by tons of AOEs tanking Coil t2 to getting hit by none.
    (1)

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