Quote Originally Posted by Welsper59 View Post
Not really sure what you would realistically consider them doing on revolutionizing stats. The only things that came to mind as to what you meant were to either combine everyone's separated stats into one singular stat that everyone would need (i.e. an "output" stat) or to create stats that directly affect only specific abilities/spells.
I've never played XI, so I'm not sure exactly what you're referring to but I think I get the gist enough to say that's not exactly what I was implying. I hesitated to mention it because of the stigma associated with A Particular MMO, but I would love to see the attribute points replaced with something similar to WildStar's milestone system or WoW's current incarnation of "talents", where they've done away with the boring "increase damage/healing by x amount" and replaced it with actual meaningful decisions that significantly impact how you play your character based on what you choose. It wouldn't require gear swapping at all (which isn't something that sounds particularly fun - but swapping out "milestones" or "talents" on a fight by fight basis? Yes!)

I think my last post might've gotten confusing, as I got ahead of myself and starting merging the two ideas of "combining all throughput stats into one" and "replacing the attribute point system" when I shouldn't have, so sorry about that. xD