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  1. #1
    Player
    RowanLauron's Avatar
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    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Have you ever been rocked by hardmode Titan and not had your determination down debuff removed?

    My healing took a nosedive when I casted a heal without esunaing myself just to see how bad the debuff was. Went from cure I healing for 900-1000 to like 200.

    My drg's full thrusts went from around 400-500 to 60-70.


    It's not a stat that's weighed very heavy like str and crit, but we need it as it synergies well with whatever we do. It's pretty much a stat anyone can benefit from. Makes it valuable in that sense alone.
    (3)
    Last edited by RowanLauron; 11-02-2013 at 02:43 AM.

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by RowanLauron View Post
    It's not a stat that's weighed very heavy like str and crit, but we need it as it synergies well with whatever we do. It's pretty much a stat anyone can benefit from. Makes it valuable in that sense alone.
    Determination is utterly redundant for healers and behaves the same way as Mind by increasing healing potency. It's a very silly stat. That's not to say it's a useless stat, because clearly what it does is important, but it could certainly be done away with in exchange for re-tuning Mind/Strength/Dexterity. I'm not really sure why it exists.
    (1)

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Naunet View Post
    Determination is utterly redundant for healers and behaves the same way as Mind by increasing healing potency.
    Can be said here "Determination is utterly redundant for Archers and behaves the same way as Dexterity by increasing damage potency". In fact you can say that for every class but tanks, since they are the only role that has moves that benefit from all 6 stats (well except Int). In fact, might as well remove all other stats and just have determination huh? It would be a very boring game. In fact, they are already doing that with Morale, the only stat that determines damage in PvP. The reason way you are obviously wrong is that Determination is not the same as the other stats where you add some and get a linear increase in potency. As can be seen when you have Det Down debuff, Determination is a multiplier.
    (0)

  4. #4
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by UBERHAXED View Post
    Determination is a multiplier.
    I suppose the argument could be made that we need both because they scale differently, yea.

    Though truth be told, in response to a point you made earlier in your post, I really don't find the different +potency stats (mnd, str, dex, int) all that engaging. They all do exactly the same thing conceptually, with the distinction they supposedly bring already handled by the disciple/class/job restrictions on gear. You're not going to ever see a WHM wearing +STR gear not because they're actively choosing to avoid STR on their gear but because it's completely unavailable to them. You might call out the attribute points we get as a moment of choice, but... it's not and I really wish Squeenix had designed something more game changing than just "yay spend points in your main stat!"

    So yea, in that case, I'm all for rolling mind, strength, dexterity, and intelligence into a single stat and cutting some of the unnecessary stat bloat. Ideally Squeenix would replace it with compelling choices to make regarding modifications to abilities.
    (0)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Some games use those secondary stats to be more of a direct impact than how base stats work. For example, having a cap on stats. If a cap on MND/STR/whatever is reached, that's where the secondary stat comes in. It may not have additional attributes to it (like DEX increases dmg (for ARC) AND increases crit), but it does affect your performance in a direct way. Another example would be differently scaled multipliers, as some others have indicated.

    Quote Originally Posted by Naunet View Post
    I suppose the argument could be made that we need both because they scale differently, yea.

    Though truth be told, in response to a point you made earlier in your post, I really don't find the different +potency stats (mnd, str, dex, int) all that engaging. They all do exactly the same thing conceptually, with the distinction they supposedly bring already handled by the disciple/class/job restrictions on gear. You're not going to ever see a WHM wearing +STR gear not because they're actively choosing to avoid STR on their gear but because it's completely unavailable to them. You might call out the attribute points we get as a moment of choice, but... it's not and I really wish Squeenix had designed something more game changing than just "yay spend points in your main stat!"

    So yea, in that case, I'm all for rolling mind, strength, dexterity, and intelligence into a single stat and cutting some of the unnecessary stat bloat. Ideally Squeenix would replace it with compelling choices to make regarding modifications to abilities.
    Not really sure what you would realistically consider them doing on revolutionizing stats. The only things that came to mind as to what you meant were to either combine everyone's separated stats into one singular stat that everyone would need (i.e. an "output" stat) or to create stats that directly affect only specific abilities/spells. That second one being WAY too complex and pretty much useless. If that were what you intended, have you ever played FFXI? All the gear swapping would pretty much be increased to everything you did, rather than 90% of it lol. Although that system wouldn't work in general given we can't gear swap mid-fight lol.
    (0)

  6. #6
    Player
    Naunet's Avatar
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    Aug 2013
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    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Welsper59 View Post
    Not really sure what you would realistically consider them doing on revolutionizing stats. The only things that came to mind as to what you meant were to either combine everyone's separated stats into one singular stat that everyone would need (i.e. an "output" stat) or to create stats that directly affect only specific abilities/spells.
    I've never played XI, so I'm not sure exactly what you're referring to but I think I get the gist enough to say that's not exactly what I was implying. I hesitated to mention it because of the stigma associated with A Particular MMO, but I would love to see the attribute points replaced with something similar to WildStar's milestone system or WoW's current incarnation of "talents", where they've done away with the boring "increase damage/healing by x amount" and replaced it with actual meaningful decisions that significantly impact how you play your character based on what you choose. It wouldn't require gear swapping at all (which isn't something that sounds particularly fun - but swapping out "milestones" or "talents" on a fight by fight basis? Yes!)

    I think my last post might've gotten confusing, as I got ahead of myself and starting merging the two ideas of "combining all throughput stats into one" and "replacing the attribute point system" when I shouldn't have, so sorry about that. xD
    (0)

  7. #7
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Naunet View Post
    I've never played XI, so I'm not sure exactly what you're referring to but I think I get the gist enough to say that's not exactly what I was implying. I hesitated to mention it because of the stigma associated with A Particular MMO, but I would love to see the attribute points replaced with something similar to WildStar's milestone system or WoW's current incarnation of "talents", where they've done away with the boring "increase damage/healing by x amount" and replaced it with actual meaningful decisions that significantly impact how you play your character based on what you choose. It wouldn't require gear swapping at all (which isn't something that sounds particularly fun - but swapping out "milestones" or "talents" on a fight by fight basis? Yes!)

    I think my last post might've gotten confusing, as I got ahead of myself and starting merging the two ideas of "combining all throughput stats into one" and "replacing the attribute point system" when I shouldn't have, so sorry about that. xD
    Ooohhh that's what you meant. Got ya. A talent system (similar in use to the current WoW one) would be a bit interesting in practice. Unfortunately, people will either complain about it being necessary to "waste time" always switching talents when they hit a wall that "requires" it. Or they'll complain that it's "pointless" to have so many choices when there's always an "ideal" build. That's always been one complaint in WoW, and technically even a complaint here (with the distribution of attribute points).

    I'd be down for a talent option like that, as it'd provide a small bit of involvement, but I can't blame SE for not finding it worthwhile to do. People will complain either way, and it just requires a lot of time to plan/balance/create/implement, when they probably have a long-term plan they're eager to work on and have finished.
    (0)
    Last edited by Welsper59; 11-02-2013 at 04:50 AM.