Quote Originally Posted by UBERHAXED View Post
Determination is a multiplier.
I suppose the argument could be made that we need both because they scale differently, yea.

Though truth be told, in response to a point you made earlier in your post, I really don't find the different +potency stats (mnd, str, dex, int) all that engaging. They all do exactly the same thing conceptually, with the distinction they supposedly bring already handled by the disciple/class/job restrictions on gear. You're not going to ever see a WHM wearing +STR gear not because they're actively choosing to avoid STR on their gear but because it's completely unavailable to them. You might call out the attribute points we get as a moment of choice, but... it's not and I really wish Squeenix had designed something more game changing than just "yay spend points in your main stat!"

So yea, in that case, I'm all for rolling mind, strength, dexterity, and intelligence into a single stat and cutting some of the unnecessary stat bloat. Ideally Squeenix would replace it with compelling choices to make regarding modifications to abilities.