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  1. #1
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17

    Determination seems like a redundant and unnecessary stat

    Does Determination have some hidden affect not listed in the tooltip?

    increases the amount of damage dealt by all attacks including auto-attacks, weaponskills and spells. It also increases the amount of HP recovered by spells.
    We already have:
    • Weapon Damage
    • Magic Damage
    • Auto-Attack
    • Attack Power (STR/DEX)
    • Attack Magic Potency (INT)
    • Healing Magic Potency (MND)

    Whats the point in having Determination as one of the stats? It kind of bugs me that it takes up a major slot in your equipment when the ratio is like 5x DTR : 1 MainStat. Might as well just tact on 1 more main stat.

    If DTR increased Crit dmg or something I would understand but right now it just seems redundant.
    (2)

  2. #2
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Have you ever been rocked by hardmode Titan and not had your determination down debuff removed?

    My healing took a nosedive when I casted a heal without esunaing myself just to see how bad the debuff was. Went from cure I healing for 900-1000 to like 200.

    My drg's full thrusts went from around 400-500 to 60-70.


    It's not a stat that's weighed very heavy like str and crit, but we need it as it synergies well with whatever we do. It's pretty much a stat anyone can benefit from. Makes it valuable in that sense alone.
    (3)
    Last edited by RowanLauron; 11-02-2013 at 02:43 AM.

  3. #3
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It's a generic, "increase potency of everything" stat.
    The others are specialized.

    Put it this way, you want just 5 materia? Or 30 (5 for each of the stat you listed)?
    (0)

  4. #4
    Player
    Teykos's Avatar
    Join Date
    Mar 2013
    Posts
    102
    Character
    Somna Sleepwalker
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    And what other stat "increases the amount of HP recovered by spells" in there? Although it could be a bad phrasing issue, but it sounds like it also talks about HP you get back when you get healed.
    (0)

  5. #5
    Player
    Ifervan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    94
    Character
    Ifervan Empyrean
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    It's your ability to not be resisted, so instead of that crit being 1376! it's 1741! That's my thought on what it did. Its part of the formula.
    (0)

  6. #6
    Player
    Addicted's Avatar
    Join Date
    Apr 2012
    Posts
    133
    Character
    Richter Fact
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Teykos View Post
    And what other stat "increases the amount of HP recovered by spells" in there? Although it could be a bad phrasing issue, but it sounds like it also talks about HP you get back when you get healed.
    It is a bad phrasing issue. Determination for healing spells works like Mind. If a player has a ton of Determination, you won't heal him for more than you would anyone else.
    (2)

  7. #7
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by RowanLauron View Post
    It's not a stat that's weighed very heavy like str and crit, but we need it as it synergies well with whatever we do. It's pretty much a stat anyone can benefit from. Makes it valuable in that sense alone.
    Determination is utterly redundant for healers and behaves the same way as Mind by increasing healing potency. It's a very silly stat. That's not to say it's a useless stat, because clearly what it does is important, but it could certainly be done away with in exchange for re-tuning Mind/Strength/Dexterity. I'm not really sure why it exists.
    (1)

  8. #8
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Naunet View Post
    Determination is utterly redundant for healers and behaves the same way as Mind by increasing healing potency.
    Can be said here "Determination is utterly redundant for Archers and behaves the same way as Dexterity by increasing damage potency". In fact you can say that for every class but tanks, since they are the only role that has moves that benefit from all 6 stats (well except Int). In fact, might as well remove all other stats and just have determination huh? It would be a very boring game. In fact, they are already doing that with Morale, the only stat that determines damage in PvP. The reason way you are obviously wrong is that Determination is not the same as the other stats where you add some and get a linear increase in potency. As can be seen when you have Det Down debuff, Determination is a multiplier.
    (0)

  9. #9
    Player
    Tarrick's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Tarrick Merdovan
    World
    Lamia
    Main Class
    Black Mage Lv 72
    It exists because it provides a decision point between a higher baseline damage/healing and other secondary stats. Period.
    (0)

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by UBERHAXED View Post
    Determination is a multiplier.
    I suppose the argument could be made that we need both because they scale differently, yea.

    Though truth be told, in response to a point you made earlier in your post, I really don't find the different +potency stats (mnd, str, dex, int) all that engaging. They all do exactly the same thing conceptually, with the distinction they supposedly bring already handled by the disciple/class/job restrictions on gear. You're not going to ever see a WHM wearing +STR gear not because they're actively choosing to avoid STR on their gear but because it's completely unavailable to them. You might call out the attribute points we get as a moment of choice, but... it's not and I really wish Squeenix had designed something more game changing than just "yay spend points in your main stat!"

    So yea, in that case, I'm all for rolling mind, strength, dexterity, and intelligence into a single stat and cutting some of the unnecessary stat bloat. Ideally Squeenix would replace it with compelling choices to make regarding modifications to abilities.
    (0)

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