Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Here's what the reps had to say way back when asked if this system would make it into 2.0:

    Good evening!

    We checked in with the monster team and they let us in on some interesting incapacitation details!

    In A Realm Reborn it will be possible to incapacitate some bosses and this will play a role in the overall battle strategy. As an example, we are currently looking into features where if you break off a monster's horn, their attack pattern will change, etc.

    We are also reviewing options that allow users to target parts of the monster that can be incapacitated and make it so the graphics will change if you successfully incapacitate that part.

    Finally, incapacitation can be accomplished through both physical attacks and magic attacks.
    http://forum.square-enix.com/ffxiv/t...l=1#post899336
    (2)

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Arcell View Post
    Here's what the reps had to say way back when asked if this system would make it into 2.0:



    http://forum.square-enix.com/ffxiv/t...l=1#post899336
    This occurs in the final boss of Thousand Maws of Toto-Rak. He spawns his tail part way through the battle which lays down large poison AoEs every so often. You can a) ignore it and focus down the boss while avoiding the additional poison pools every so often, or b) take it out which stuns the boss for a few seconds and you only have to deal with the one or two poison pools that have already been created at that point. The graphics of the tail match its current state depending on your choice.

    The second boss of the Sunken Temple of Qarn also has a similar type of incapacitation mechanic, although it is not optional in this case.

    So far, that appears to be the extent of that feature in game.
    (7)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Mhaeric View Post
    This occurs in the final boss of Thousand Maws of Toto-Rak. He spawns his tail part way through the battle which lays down large poison AoEs every so often. You can a) ignore it and focus down the boss while avoiding the additional poison pools every so often, or b) take it out which stuns the boss for a few seconds and you only have to deal with the one or two poison pools that have already been created at that point. The graphics of the tail match its current state depending on your choice.

    The second boss of the Sunken Temple of Qarn also has a similar type of incapacitation mechanic, although it is not optional in this case.

    So far, that appears to be the extent of that feature in game.
    Titan also uses incapacitation (The heart), however you can't attack his main body during this time. When you break the heart you can see the "INCAPACITATED!" message in the floating battle text.
    (3)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Alhanelem View Post
    Titan also uses incapacitation (The heart), however you can't attack his main body during this time. When you break the heart you can see the "INCAPACITATED!" message in the floating battle text.
    I thought about that battle and if it fit the described mechanics, but had decided it didn't. I've never noticed the 'incapacitated!' text on him, so I stand corrected!

    Now that I think about it, I think there's a story mission that uses incapacitation as well. The one where you have to kill the big magitek, but it's invulnerable until you locate the 3 shield generators.

    There's probably a few more that I'm completely forgetting about too.
    (0)

  5. #5
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Not to be a downer. But i highly doubt this is going to be implemented. The way the game seems to have already been made, structure wise.. i just dont see it happening.

    I mean i cant prove it or anything other than the fact that the 2.1 patch seems to be more housing oriented than anything.. soo.....

    *shrugs* I think this is in the past.
    (0)