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  1. #11
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Not to be a downer. But i highly doubt this is going to be implemented. The way the game seems to have already been made, structure wise.. i just dont see it happening.

    I mean i cant prove it or anything other than the fact that the 2.1 patch seems to be more housing oriented than anything.. soo.....

    *shrugs* I think this is in the past.
    (0)

  2. #12
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RowanLauron View Post
    I'd be more interested in seeing some kind of "Stagger" mechanic on bosses similar to how XIII works. It would be a powerful tool for people who could manage to stagger a boss.
    Turn 4....kinda
    (0)
    Ragnarok EU End Game LS
    Dicey Cafe LS - Recruiting
    Wabi-Sabi FC - Recruiting new committed players
    T1-5 & Primal Extremes weekly

  3. #13
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I would like to see rotations broken by giving each ability its own damage type such as slashing, piercing, blunt, astral, umbral, etc.

    Allow mobs to be weakened by one or more damage types (i.e vulnerability / staggering) to encourage use outside of rotations

    Allow abilities to incapacitate based on position (Punch an Aldgoat in the face and its horn breaks off and guarantee a horn drop too...) (Punch it in the back and it becomes stunned/bound) (Punch it in the side and it falls over leading to even more vulnerability / staggering)
    (0)

  4. #14
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    @OP the same thing that happened to cool action bonus effects on gear, + and - enmity gear, multiple effects from stats and all the other cool stuff from 1.0.
    (1)

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