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Thread: Why unsub

  1. #41
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Orophin View Post
    Um, there are less duty finder groups because FATE XP is so lopsided that there's no point in running dungeons apart from doing it the first time for your story. The game has been out over two months now, so it's only a small amount of folks that are joining the game at this point, thus the low amount of people available for these dungeons.
    Although changing the XP balance between fates and dungeon will have an effect, I can't see how it's possible to see if this will increase or decrease queue times for DD's. It's just as likely that more DD's queue up into the system after the changes which may only make the wait time worse. On top of that, then people will no longer want to form fate parties while they all wait for dungeons to pop (can't be queue'd while in a party), making fate farming harder to manage. This could leave everyone in a worse position then what we have now.

    Just saying, be careful for what you seek.
    (1)
    Last edited by Codek; 11-02-2013 at 04:46 AM.

  2. #42
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    In addition to the post I made on the previous page, I remember them saying they are adding in a system that knows what classes are needed (ie more healers or more tanks) and if you queue up as one of those you get a bonus reward (exp, gold, allagan.)
    (0)

  3. #43
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Codek View Post
    On top of that, then people will no longer want to form fate parties while they all wait for dungeons to pop (can't be queue'd while in a party), making fate farming harder to manage. This could leave everyone in a worse position then what we have now.
    FATE parties aren't really a necessity until Coerthas and beyond, due to the 15 minute NMs getting zerged and dying within 20 seconds. If you're not in a group you won't get a worthwhile amount of contribution.

    I leveled my Arcanist/Summoner from 15-40 completely solo while queuing for dungeons in between FATEs and got by alright. When I moved to Northern Thanalan it became clear you weren't going to maximize your XP potential without getting into a FATE group.

    You bring up a good point about more DPS joining the queue, but more tanks and healers will as well. Obviously I can't track things like SE does, but it's hard to say whether the amount of tanks/healers joining the queue will offset the amount of DPS that are as well. The only dungeon I've had any luck getting a quick queue as a DPS for was Brayflox, and I think that's mostly because people were joining them to farm the level 30 armor sets. Every other instance has been a ghost town and takes anywhere between 30 mins to an hour, or more, to get into a group.
    (0)

  4. #44
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I'm not really sure why the end-game dungeon running doesn't include the storyline instances. The player scaling tech is there. If the rewards were the same as AK/WP I'm sure it'd be popular enough even as a DPS.

    Hopefully they gave some thought to changing the dungeon requirement for leveling. The older the game gets, the smaller the base of people available to run those old dungeons, and you're blocking progress for new people.
    (0)

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