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Thread: Why unsub

  1. #31
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Velthice View Post
    You know, in your head, I'm sure you thought you were Oscar Wilde, but when you typed it out, it came out all Stephenie Meyer. I honestly can't make heads or tails of whatever you said, but I'm sure it was something along the lines of you disagree from the tone of it though.
    Sorry you cant understand but thats on you. The issue at hand is and if a poll would be done via the dev's you will find many players dont like wont like or want to deal with being leve synced to do a low level dungeon (unless it is a really sweet deal and thats highly unlikely if you know SE at all). It is about time management and running low level dungeons ends up being a waste of time for those that are at level cap, not too forget that every dungeon in the game is boring. Most people want to get the crap over with as fast as possible and not waste any more time than they have too, and I dont need to go into the reasons of why, there are plenty of posts in regards to why.
    (0)

  2. #32
    Player
    Shadowgloom's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Rising Bone
    World
    Gilgamesh
    Main Class
    Marauder Lv 17
    My buddy decided to quit the game one Saturday afternoon when he waited over 3 hours to enter a story quest instance as a DPS. He was bitching on vent about how ridiculous the wait was.

    I had 2 friends quit the game over the game mechanics. One of them just could not stand getting hit when moving out of circles on the ground. He would run out of the circle and just keep on running and BAM, still hit. He said, what is this 1998? F this game. The other buddy found the combat system the most boring thing ever. 2.5 global cooldown and instant attacks taking forever to be instant. He decided to quit when he was trying to pick daisies and his character took a few seconds to even begin picking the things up. Did I pick a mentally challenged character? This is pretty lame.

    My last RL buddy quit the game when he was done grinding for his gear. "I have always picked 1 character and class to play in every game. The fun in this game is leveling up other classes? Um, I guess I'm done here then.".

    Now I'm all alone and haven't even logged in for 3 days. I guess this is my sign. I hope you guys continue enjoying FFXIV.
    (0)

  3. #33
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Has there been any MMO where you can just enter a group for content in less than 15 mins?

    I've played Aion, GW2 and FFXI. And manually building a group always took at least 20 mins. Then an additional 10-15 mins getting ready and traveling to camp/dungeon.
    (2)

  4. #34
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    545
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maxthunder View Post
    Even more stuff
    Ah ok, so basically your argument is, "I think this, and I know some other people think this, so it stands to reason that most people think this. I don't actually have any proof that most people think this, but if there was, which there isn't for or against, it would most certainly confirm my beliefs."

    Gotcha. /thumbsup
    (2)

  5. #35
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Maxthunder View Post
    Sorry you cant understand but thats on you. The issue at hand is and if a poll would be done via the dev's you will find many players dont like wont like or want to deal with being leve synced to do a low level dungeon (unless it is a really sweet deal and thats highly unlikely if you know SE at all). It is about time management and running low level dungeons ends up being a waste of time for those that are at level cap, not too forget that every dungeon in the game is boring. Most people want to get the crap over with as fast as possible and not waste any more time than they have too, and I dont need to go into the reasons of why, there are plenty of posts in regards to why.
    That is why we have so man people who thinks they are Hercules but hit like wet noddles in DD and a paper tank in tanking. Ok
    (0)

  6. #36
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    A few other things, If i remember them correctly.

    Right now we have Chocobo companions and eventually they will be bringing back the path companion too (Like the Chocobo but its an NPC friend we can call on with a real Class/Job.)

    They have also stated they will be "relaxing" the earlier level dungeons as things progress and become more scarce, allowing you to form a party with your companions. IE you and one other person could do a dungeon if you each summon your chocobo. or. you can have both companions out and just need one other person to come with you.

    Not sure if these ideas have changed, when they will be implemented or any of that stuff but I do recall something to this effect being said. Sorry I cant find the sources so don't take my word as gospel but I'm pretty sure they will be relaxing the requirements for dungeons, just not right away. Yoshi-P's concept is to keep the story accessable to everyone and that includes taking into account drops in the lower level player base.

    Hope to see you re-sub later on when there is enough content and accessibility to satisfy your needs.

    PS: They are also going to balance out EXP between dungeons and FATE's so more people will do the dungeons.

    Quote Originally Posted by Camate View Post
    Greetings,

    As was mentioned during the Letter from the Producer LIVE Part IX, we'll be introducing a feature for the Duty Finder in patch 2.1 that will place you in a random dungeon in order to get people participating in a wider variety of dungeons.

    Specifically, we will be breaking down dungeon content into different categories such as leveling dungeons, level 50+ dungeons, and primal battles, and players will be matched for random content. You'll be able to challenge each category once every real-world day and as a reward you will receive each kind of Allagan tomestones. Participants will be matched with priority on content that is lacking members.

    Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.

    Source
    (1)
    Last edited by MageBlack; 11-02-2013 at 04:42 AM.

  7. #37
    Player
    Cobrauh's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Annaniah Apocholipso
    World
    Exodus
    Main Class
    Archer Lv 50
    To help with que times as dps. U can always click on all languages at the top right in DF and also check join a game already in progress. Your Q will be very fast. At least do that for your quest required ones. If u dont enjoy joing already progressed dungeons.
    (2)

  8. #38
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maxthunder View Post
    The fact is YOU/OTHERS wanted the duty finder and they had been warned back in alpha and beta in regards to duty finder but they said NO NO it wont be like that but in fact it is like that. So now those players basicly made their beds and are now complaining that they CANT get duty finder groups so they should just deal with it because it is what THEY refused to listen to do. These same players refused to listen and now we are exactly in the position that they had been warned about.
    Um, there are less duty finder groups because FATE XP is so lopsided that there's no point in running dungeons apart from doing it the first time for your story. The game has been out over two months now, so it's only a small amount of folks that are joining the game at this point, thus the low amount of people available for these dungeons.
    (0)

  9. #39
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I cannot wait for the random dungeon addition. I already queue up for the first 5 low level storyline dungeons on whm since I like helping people. It will be nice to be rewarded in a way that benefits my character.

    You are probably never going to choose a unpopular dungeon as a DD and insta queue but random dungeon bonus plus the changes to increase exp in dungeons is really going to help alleviate this problem.
    (0)

  10. #40
    Player
    Bane766's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ymylee Twistfate
    World
    Diabolos
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Rethrox View Post
    I'm canceling my sub because I'm not going to be forced to tank or heal just to complete the main story. I like to dps and waiting 1-4 hours just to get on with the main story is bad game design. I love the game, but will not support it with my dollars to wait around.

    I know some are going to say, get your guild to help, make friends , this is an mmo blah blah etc.

    Bottle necking people in the main story is wrong if your not going to have your dungeon que system set up right. I've played many mmos, and the wait always happens, but not in this fashion. All story dungeons prior to 50 should be ran with npc characters, and not other players, or at least an option to go story with npc or players.

    This is why I'm canceling my sub, other then this , I really enjoy the game.
    I think this is a valid complaint. I figured when SE designed their MQ with forced dungeons in it that this would be an issue. If you are not a Healer or Tank than I can see how this could definitely be a problem. And what happens when new people join the game and no one is running these dungeons anymore? This will be helped, somewhat, with the incentives coming in 2.1, but still I'm not sure if that will be enough.
    (0)
    Last edited by Bane766; 11-02-2013 at 04:44 AM.
    Douleur Peur Mort

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