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Thread: Why unsub

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  1. #1
    Player
    Cobrauh's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Annaniah Apocholipso
    World
    Exodus
    Main Class
    Archer Lv 50
    To help with que times as dps. U can always click on all languages at the top right in DF and also check join a game already in progress. Your Q will be very fast. At least do that for your quest required ones. If u dont enjoy joing already progressed dungeons.
    (2)

  2. #2
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I cannot wait for the random dungeon addition. I already queue up for the first 5 low level storyline dungeons on whm since I like helping people. It will be nice to be rewarded in a way that benefits my character.

    You are probably never going to choose a unpopular dungeon as a DD and insta queue but random dungeon bonus plus the changes to increase exp in dungeons is really going to help alleviate this problem.
    (0)

  3. #3
    Player
    Bane766's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ymylee Twistfate
    World
    Diabolos
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Rethrox View Post
    I'm canceling my sub because I'm not going to be forced to tank or heal just to complete the main story. I like to dps and waiting 1-4 hours just to get on with the main story is bad game design. I love the game, but will not support it with my dollars to wait around.

    I know some are going to say, get your guild to help, make friends , this is an mmo blah blah etc.

    Bottle necking people in the main story is wrong if your not going to have your dungeon que system set up right. I've played many mmos, and the wait always happens, but not in this fashion. All story dungeons prior to 50 should be ran with npc characters, and not other players, or at least an option to go story with npc or players.

    This is why I'm canceling my sub, other then this , I really enjoy the game.
    I think this is a valid complaint. I figured when SE designed their MQ with forced dungeons in it that this would be an issue. If you are not a Healer or Tank than I can see how this could definitely be a problem. And what happens when new people join the game and no one is running these dungeons anymore? This will be helped, somewhat, with the incentives coming in 2.1, but still I'm not sure if that will be enough.
    (0)
    Last edited by Bane766; 11-02-2013 at 04:44 AM.
    Douleur Peur Mort

  4. #4
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    In addition to the post I made on the previous page, I remember them saying they are adding in a system that knows what classes are needed (ie more healers or more tanks) and if you queue up as one of those you get a bonus reward (exp, gold, allagan.)
    (0)

  5. #5
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I'm not really sure why the end-game dungeon running doesn't include the storyline instances. The player scaling tech is there. If the rewards were the same as AK/WP I'm sure it'd be popular enough even as a DPS.

    Hopefully they gave some thought to changing the dungeon requirement for leveling. The older the game gets, the smaller the base of people available to run those old dungeons, and you're blocking progress for new people.
    (0)

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