I don't envy SE for the task they have ahead of themselves in this department.

Like many people, I'm sitting on a ridiculous amount of gil because I simply have nothing to spend it on. Monetary goals are absolutely missing from this game.

However, if they start nickel and diming everything in the game, that will only encourage RMT. Not right away, of course, but new players and the upcoming PS3 crowd will most likely feel overwhelmed.

If a lot of the gil sinks right now were for vanity items (barber shops, mini-games, dyes), I think that would have the least negative impact, both in short and long term.

I must say I love the market stall idea. Increasing their benefit would make people really want to use them.

I'm not sure I like the idea of repair NPCs being more desirable than player repairs. Some people have leveled certain crafts just so they can make repairs with them. This would undermine that effort and SE's vision of crafting classes being true professions.

There must be some carefully planned choices and timing to stabilize the economy.