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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    I honestly think that they should divide everyones gill and the cost of most things by 10 as I'm not a fan of this big number economy we have right now.
    Odd cause back in Alpha/beta the amount of gil we got and the cost of items was a lot less, it made no sense to increase it at the time.

    I wonder what their reasoning behind it was. :S

    Problem now is if you change the value of gil too much people who are stockpiling it become insanely rich while people who aren't fall further behind because it will be way harder for them to close the gap. It looks like we'll have to live with the big numbers.
    Rome wasn't built in a day, you change it now to effect it further in the future,

    Those people with lots of money will be rich but over time they will have to get repairs, buy new gear or make it, buy new materials for crafting, spend it on any number of the gil sinks listed in the OP.

    Over time their stockpile would slowly decrease.

    If I was SE I would reduce every ones giil by 10 times, if they are going to correct it they best do it now whilst they have a handful of player, sure they will piss off some people but I think its necessary.

    As for the amount incoming and outgoing that is somthing for SE to fine tune over time, as I said before they should employ a professional economist to sort the issue.
    (1)
    Last edited by Jinko; 05-23-2011 at 11:33 PM.

  2. #2
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    If I was SE I would reduce every ones giil by 10 times, if they are going to correct it they best do it now whilst they have a handful of player, sure they will piss off some people but I think its necessary.
    You sure it's necessary? I mean, the relative wealth ratios will still be the same as it is now, just reduced by a factor of 10. YoshiP specifically said that he does not want to rollback progress in a past letter. He was talking about EXP and SP specifically, but I'd suspect that his feelings towards earned gil would be similar?

    We might as well just be resigned to this current high level of gil to be the baseline, implement measures to keep it stable, and then just be resigned to this baseline as long as it can keep steady.

    Quote Originally Posted by Jinko View Post
    As for the amount incoming and outgoing that is somthing for SE to fine tune over time, as I said before they should employ a professional economist to sort the issue.
    Definitely. EVE Online does this and their economy is rockin'. Square Enix needs to follow suit. Honestly, one more person on the payroll isn't gonna cost that much, and the benefits would be great.
    (0)

  3. #3
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    You sure it's necessary? I mean, the relative wealth ratios will still be the same as it is now, just reduced by a factor of 10. YoshiP specifically said that he does not want to rollback progress in a past letter. He was talking about EXP and SP specifically, but I'd suspect that his feelings towards earned gil would be similar?
    Thats the thing nobody would be losing progress as such as it would be done across the board, everyone would be treated equally and yea your right it doesn't really fix anything in itself but it would make items appear less expensive. (even though they would be the same value wise)

    I guess I just don't like the fact that everything costs tens of thousands of gil, like I said before I think the prices and amount of gil they had in Alpha/Beta was better.
    (0)