So, you argue down one generalization with another?
Anyone else see the heaping logical flaw in this?
When I call out nostalgia and rose tinted glasses, I'm pointing out that someone's fond memories tend to overlook the parts of the game that were widely considered flawed or bad, not necessarily shared by the individual, but something the game was criticized on the outside for. That's not to say that individual is not entitled to their opinion, it is to be aware of how much or how little that opinion is shared in the context of the genre and its populace.
Example:
I like roleplayng. I've done it for years and often my memories of good times in roleplaying overshadow the bad. However, a lot of people in MMOs and other fields do not share this ambition, and even have negative views on roleplaying. I am aware of this and accept my preference as niche. Knowing such, why would I make a statement to imply that roleplaying is better than not roleplaying and insist it be a mandatory implementation in the game when it is clearly not as popular as I would want it to be?
Instead of making that brass, blanket statement that is inherently inflammatory and instead try to work with the ideas in a method that would be beneficiary for as many as possible.
FFXI's nostalgia is not the only one I would criticize for being the only ones to take inspiration from. We need to have a wide sample pool, but lately we hang up one one or two titles for inspiration, and that's bad.