
Originally Posted by
Urielparadox
The opening scene for a new non-legacy character is the final battle and loux teleporting everyone out then it opens to you in a cart with a suspicious merchant(same merchant no matter what city/state you start in) and you not knowing where you came from. This to me always symbolized my character coming out of the void. I do not have a legacy account and most story npcs said I looked familiar and my Cid scene does not end after black text. I got my account 3 days after OR. Even the twins make a comment on how they believe the leaders to be not so truthful when using the phrase warriors of light, when they say that they don't remember you, as such deeds are not that easily forgotten.
That merchant is actually not the same person in all three starting quests - they're actually three different people (they're actually brothers). Even more ironic,
all three turn out to be members of the Scions of the Seventh Dawn, hinting perhaps that not only do they too possess the Echo, they knew far more at the start than they were letting on - they almost definitely could have seen the player had the Echo but passed it off as 'aether sickness'. You even see all three later on at the Waking Sands, and they're there amongst the rest of the Scions in the final scenes at the Waking Sands after the end credits and the 'twist' scene with Bahamut's awakening and the Ascians.
Also if you didn't get the Legacy opening, waking up on the chocobo carriage was meant to show your character as a new adventurer, regardless of whether they really were or not (the merchant even clearly addresses you as such based purely on the starting gear all characters have to start with, even level 50 Legacy characters - as it seems to me the storyline is very much made with the expectation that the player's character really is a new character, and that 1.0 characters are just kind of shoe-horned into the storyline with a amnesia subtext to explain why no one remembers them. From the point of view of most players, the original Warriors of Light never return, or at least remain unknown - the important thing from the storyline's perspective, is the player becomes one regardless.
It's rather cheap I know, but considering how long it would have taken SE to have developed several separate storylines for those who got the Legacy opening, all other 1.0 players, and truly new players, it's no wonder SE did the narrative in this way.