Quote Originally Posted by Starlord View Post
Yeah, it kinda is how it is with all games....
i respectfully disagree. some games don't rely on dev created content to get you hooked, they give players tools to create their own content. 1.0 was much more in this vein, the highest level gear wasn't tied to dungeons, it was tied to crafting and materia. we had much more flexibility with gear and there were no stat caps for materia, so you could get creative with the various types of high level gear and play styles they required. in ARR, all the high end gear is obtained thru one mechanic, running dungeons. and there's a remarkably bland formula to it all which reinforces very similar play styles. i understand that some find this approach entertaining, but as someone that spent years playing 1.0, it feels hollow.