Results 1 to 10 of 36

Hybrid View

  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Felis View Post
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    Gear from quests isn't the problem (they only give NQ gear and most of them can't be repeated). The problem is that leveling is far too fast.

    There's no point in investing in HQ gear when you out level it so fast.

    Quote Originally Posted by Starfox71rt View Post
    I think this is only part of the problem. The other issue is that even if the gear from quests were a bit weaker, leveling up is so quick and easy that there's really no point in spending money to get slightly better gear.
    I should have just read the whole topic before posting.

    Quote Originally Posted by Genesiser View Post
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    True, but your HQ weapon can be melded (though some might consider that a waste of time) and, more importantly, can be converted into materia. Not to mention that you can easily outlevel a dungeon without ever getting a green drop.
    (2)
    Last edited by Gilthas; 11-01-2013 at 08:55 PM.