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  1. #1
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    Crafters only make money from other crafters this must end

    Currently max cap crafters make money by HQing items selling them to other crafters who leveking through triple leve quest, thats the main income for crafters, since most gear is gotten from dungs and currency buying crafted items is useless
    My suggestion is let crafters make blue quality and epic items like rare items from odin or behemoth as rare mats
    (7)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    (12)
    Last edited by Felis; 11-01-2013 at 07:58 PM.

  3. #3
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    You are correct, crafting in FXIV is a true pyramid scheme as far as making gil goes.

    Yoshi's recent comments were that housing will help this. But I don't want a sideshow act to be the main focus of crafting. I want crafting to be useful! I'm really disappointed about how crafting has turned out. Its such a great system.... put to waste.
    (20)

  4. #4
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Felis View Post
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    I think this is only part of the problem. The other issue is that even if the gear from quests were a bit weaker, leveling up is so quick and easy that there's really no point in spending money to get slightly better gear.
    (10)

  5. #5
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Felis View Post
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    Gear from quests isn't the problem (they only give NQ gear and most of them can't be repeated). The problem is that leveling is far too fast.

    There's no point in investing in HQ gear when you out level it so fast.

    Quote Originally Posted by Starfox71rt View Post
    I think this is only part of the problem. The other issue is that even if the gear from quests were a bit weaker, leveling up is so quick and easy that there's really no point in spending money to get slightly better gear.
    I should have just read the whole topic before posting.

    Quote Originally Posted by Genesiser View Post
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    True, but your HQ weapon can be melded (though some might consider that a waste of time) and, more importantly, can be converted into materia. Not to mention that you can easily outlevel a dungeon without ever getting a green drop.
    (2)
    Last edited by Gilthas; 11-01-2013 at 08:55 PM.

  6. #6
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    (4)

  7. #7
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Genesiser View Post
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    Thats why we need new recipes craft blue or pink quality items for all level brackets
    (3)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Genesiser View Post
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    It is because the lv 41 dungeon weapon is ilevel 43 and the lv 43 HQ weapon is also ilevel 43. But you can put in the HQ weapon stats that the dungeon weapon don't have.
    But yes, the current level speed don't encourage a lot to upgrade the gear with materia before level cap.
    (1)

  9. #9
    Player
    Cuban's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Loves Spooning
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    This thread is proof most of you "crafters" know nothing bout crafting and making money. I make about 500k+ profit a day with t2 hq sales on the market boards . Nobody has time to "work" for someone hqing leve items and melding. I laugh at all them shouts of craftersurre looking for work. Just look for current sells.... Then pm the person and let them know if they need other pieces from the set that you can make them at a cheaper price. It cost about 200-275k for 9 Philo items on my server. Convert it to a heavy Darksreel armor with 5 cheap accuracy +6 melds and resell it for 500k. Do this with many other items like full melded critical/vit rings and it's easy gil.
    (0)
    Server: Behemoth
    IGN: Loves Spooning

  10. #10
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    I can't speak for all crafting classes, but I believe it's fair to expect Alchemists and Culinarians are going to see some useful profit streams when PvP comes out due to their expendable crafts.
    (0)

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