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  1. #1
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vydos View Post
    "TRAAIIIIIINNNNN!!!!!!"
    That genuinely made me smile lol.

    Yes I agree with you completely, this post-WoW era of MMOs isn't what it used to be. When it takes you a year to level, that is a memorable experience, and things MATTERED. Who cares about anything between start and end-game when that journey is only a couple months, with gear getting replaced every day.
    (2)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I miss feeling scared too ;; I wish we had creatures in the open world that were actually challenging to fight and stuff someday maybe!
    (1)

  3. #3
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I played XI for 6 years, had a total of over an entire year spent played on it in playtime which I actually played, I didn't sit logged in bazaaring items or anything.
    I really probably enjoyed XI more then any other game I have ever played, I only played through Aht Urghan expansion however so I don't know how it changed past that. I'll never forget how truly rewarding it was to accomplish the stuff I did in that game, and I have so many amazing friends and memories from it I will remember it forever.
    However this is a new game, in a new time for MMOs. I really enjoy 14, and as what I consider a hardcore player what I realize is we just need to set new challanges for ourselves. I myself have goals to complete all my level 50s, fully slot materia, craft all the items, do every quest, beat coil.
    Also we need to remember this game is new. We don't know what to expect from it, I think if we wait we may be pleasantly surprised. Have faith my hardcore friends.
    (0)

  4. #4
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Just to pop in here, I read time and time again the idea that devs can't create content fast enough for hard core gamers, and this is false EQ1 did it for a long long time and is still doing it. The thing is you can't have both casual ezmode content and accomplish this. Casuals can't deal with not being able to beat the hardest thing in the game with a duty finder and will troll to the ends of the earth until content is nerfed. If they designed ridiculously hard raid content like EQ1 then there would be time to put in more before people were finished, the problem is you can't cater to the casual player base with their necessity to be able to complete the hardest crap created by rolling their face on the keyboard and not having to communicate or formulate any sort of specific strategy.

    I have seen a single raid boss kill 90....yes 90 players in a raid, now that is some hard sheet and that content was definitely not beat in a month.
    (0)

  5. #5
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50

    Eh. the world is just to safe.

    1st of all this post got more attention than i imagined it would.
    I would like to clear something up however. The Grind in XI is not what this game needs. That was obsurd and i honestly over the years i played only took 2 jobs to 75 and that was the level Cap before I quit. It took some serious hours and weeks or months to grind to 75 and no matter how many Sanction Rings and Exp Scrolls you used The Grind was just awful. No .. FFXIV has the leveling down perfect what it needs to do is quit with the FATE and return to party EXP and yes. this means GROUPING with one of each job class and > Pull TARGET mob and beat it down. The EXP can be chained and the amount of EXP should be = to that of what a FATE now earns you in return.
    As a PARTY you camp ground should include an occasional ADD that SPOOKS the hell out of the group. Like ... magic aggro, link aggro, Weather condition aggro. Night time aggro . eg..Ghost , Bones , Boggy ,Bat.
    (1)

  6. #6
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Salvage was fun. Kept me in for 2 extra years.
    (0)

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