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  1. #51
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Just to pop in here, I read time and time again the idea that devs can't create content fast enough for hard core gamers, and this is false EQ1 did it for a long long time and is still doing it. The thing is you can't have both casual ezmode content and accomplish this. Casuals can't deal with not being able to beat the hardest thing in the game with a duty finder and will troll to the ends of the earth until content is nerfed. If they designed ridiculously hard raid content like EQ1 then there would be time to put in more before people were finished, the problem is you can't cater to the casual player base with their necessity to be able to complete the hardest crap created by rolling their face on the keyboard and not having to communicate or formulate any sort of specific strategy.

    I have seen a single raid boss kill 90....yes 90 players in a raid, now that is some hard sheet and that content was definitely not beat in a month.
    (0)

  2. #52
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50

    Eh. the world is just to safe.

    1st of all this post got more attention than i imagined it would.
    I would like to clear something up however. The Grind in XI is not what this game needs. That was obsurd and i honestly over the years i played only took 2 jobs to 75 and that was the level Cap before I quit. It took some serious hours and weeks or months to grind to 75 and no matter how many Sanction Rings and Exp Scrolls you used The Grind was just awful. No .. FFXIV has the leveling down perfect what it needs to do is quit with the FATE and return to party EXP and yes. this means GROUPING with one of each job class and > Pull TARGET mob and beat it down. The EXP can be chained and the amount of EXP should be = to that of what a FATE now earns you in return.
    As a PARTY you camp ground should include an occasional ADD that SPOOKS the hell out of the group. Like ... magic aggro, link aggro, Weather condition aggro. Night time aggro . eg..Ghost , Bones , Boggy ,Bat.
    (1)

  3. #53
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Salvage was fun. Kept me in for 2 extra years.
    (0)

  4. #54
    Player
    sylin's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Sylindryl Sorrow
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    I don't understand this old argument. Regardless of the amount of playtime I have available I still want things challenging, nothing makes me feel like Im just wasting my time more than lack of challenge.

    People keep saying how super easy is what the market wants. Anyone been uh paying attention the last decade? Every MMO has FAILED that's gone this route, every single one now is free to play, why? If money is the bottom line then why make it "free" cause the alternative is going out of business.

    Im pretty sure the "casual" (Hate that word, I don't have a lot of play time nowadays but I still don't want to sit and do something that's brainless and a waste of my time) crowd thinks they want no challenge, but yet they keep playing a game for 3 to 6 months, then on to the next. WHy? cause its not challenging enough to keep your attn
    (0)

  5. #55
    Player
    sylin's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Sylindryl Sorrow
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    So whats wrong with content for both? I just don't understand why 100% of content must be easy or "casuals" complain? So basically every game must be made for the lowest common denominator? Is that honestly what playerbases are asking for?

    How about content all the way around? I mean Im not a kid anymore, I want something fun and something that feels like I actually had to know my shit to get it done, Just not sure why it need to one size fits all.

    I guess games must be designed so the very worst player can attaint he very best gear? They make a TON of those games their called single player
    (0)

  6. #56
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by sylin View Post
    So whats wrong with content for both? I just don't understand why 100% of content must be easy or "casuals" complain? So basically every game must be made for the lowest common denominator? Is that honestly what playerbases are asking for?
    Yes, sadly that's exactly what's happening. When the majority of players ARE the lowest common denominator, of course they want the game catered to them.
    (0)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

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