Man, just what we REALLY need. Every time we die to Twintania, we have to go outside and kill some stuff to be able to enter Coil again!

Man, just what we REALLY need. Every time we die to Twintania, we have to go outside and kill some stuff to be able to enter Coil again!
I agree with this part of your statement about Hard Core players.
Though I now consider myself to be Casual/Mid I will say that today's younger generation of gamers have this instant gratification mentality about them (not all mind you but enough that it's noticeable). I see people whining about content being too hard and they want things now and don't want to put forth the effort and time to accomplish anything.
It might take a casual player 4 months to get the same item a Hard player could get in one but you can still get it and yet the casual will complain it's too hard and want nerfs so it's easier for them. These people I believe do not belong here and should go and play a Pay to Win MMO because that's what they really want.
Have to agree, nothing in this game worries me. Maybe Sprint should be limited like calling a Chocobo. Have agro, no choco and no sprint. Not enough mobs agro by sound either I think.
There are MMOs out there like that, so if you want to play that kind of thing you have the option. One of my friends has been trying HARDCORE to get me to leave everything and play Darkfall or Day Zero because they're open-world PvP with full loot systems. Even your friends can gank you for no reason and steal EVERYTHING you have. Zero-sum gameplay is an old mechanic that really only appeals to players who either gather their enjoyment from other players not being able to enjoy the same thing or being the one to take enjoyment from someone else.
The instant gratification thing isn't so much a generational thing as it is a cultural thing. I know a lot more adults than children that want things now simply because time is becoming more of a luxury and investing large amounts of it to anything, especially a game, the expectation is to see progress or results. The days of grinding one character to max level over the course of a year is just not viable to most people anymore.I agree with this part of your statement about Hard Core players.
Though I now consider myself to be Casual/Mid I will say that today's younger generation of gamers have this instant gratification mentality about them (not all mind you but enough that it's noticeable). I see people whining about content being too hard and they want things now and don't want to put forth the effort and time to accomplish anything.
It might take a casual player 4 months to get the same item a Hard player could get in one but you can still get it and yet the casual will complain it's too hard and want nerfs so it's easier for them. These people I believe do not belong here and should go and play a Pay to Win MMO because that's what they really want.
The problem with never nerfing content depends on the gating mechanism to lock out newer content. If it's just a matter of gear-gating then you can grind out Mythology stuff to enter newer content. It may take longer, but it is an option. For sequential content, roadblocks like battling Titan to get into Coil becomes the bane of your existence if you're latency prevents you from being able to react to twitch mechanics properly because of communication issues between you and the server. You require a Titan HM kill to enter Coil, we don't know the pre-req for Crystal Tower, and most likely the next raid will require a Coil clear. No player wants to go a long period of time without being able to enter Coil simply because Titan HM has issues with latency and a myriad of other issues for people. Once something new comes out for the players in Coil now, the unused content should get some alterations to move the playerbase up toward the next tier.
Last edited by Nova_Dresden; 11-02-2013 at 02:44 PM. Reason: same reason everyone edits, character limit


If you add a death penalty, people will be even less forgiving to people who make a mistake because they are new. This would cause an even bigger lockout to new people.
Also death penalty is just stupid, period. It doesn't make me scared to die, it'll just make me more angry.
You can't make these games scary. It's impossible. Things can only be scary by yourself. The Slenderman online version isn't scary because you have friends to laugh with while playing, vs the solo game which has you crying.
100% this. Death penalties only make me afraid to give players I don't know a chance.If you add a death penalty, people will be even less forgiving to people who make a mistake because they are new. This would cause an even bigger lockout to new people.
Also death penalty is just stupid, period. It doesn't make me scared to die, it'll just make me more angry.
Thats not true.. I remember farming for " Testimony " in XI which was required for MAT fight. This could not be done alone for the most part. Yes i know it could be done, but it was easier with a group. But getting to the target mobs were always scary not matter which job you needed the paper for. The BCNM ring was also scary because the amount of seals you had to pay .. you never wanted to FAIL.
What about JSE subligar. These are dropped by Fomors in Phomiuna Aqueducts as well as in the Sacrarium. Man these were level capped areas and farming these took hours for the group and at each turn True Sight mobs were every where.
That was FEAR man. FEAR
Stuff like that is a lot less scary when you start to realize they're just content hurdles to slow down your progression and keep you playing (and therefore paying) longer. Though you could make the argument that there's a happy balance to be struck, as you can't make it too easy to progress or people have no incentive to continue. I'd say this game has done a pretty fair job of that, though, so far- considering Coil took 2 months to clear.
In the end, most of the people I see asking for things like death penalty are the people who would be affected the least by it. Go figure.

If you want pure fear you can take your PS1 and go underwater near Junon at lv1 XD
I'm a low level gamer, so I like that kind of fear, like battling Adrammelech at lv18, or Grand Dragons at lv15 XDD
Funny you posted this I was talking to a friend about this very thing. Having to run way around mobs because you know they will smash you're face if you try to run past them even just world elite mobs seem to be falling out. Sad that like you said "Feeling Scared" Of areas or mobs cuz you will get owned is no longer around. 8(
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