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  1. #1
    Player
    NarwhalShadowsun's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Narwhal Shadowsun
    World
    Ultros
    Main Class
    Gladiator Lv 68
    You'll never feel that again from an MMO. The casual player doesn't want to ever feel overwhelmed
    (5)

  2. #2
    Player
    CyanDvai's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NarwhalShadowsun View Post
    You'll never feel that again from an MMO. The casual player doesn't want to ever feel overwhelmed
    I don't know what it is about gamers these days. I consider myself an old school gamer. Ultima Online was my first MMO. There was plenty to be scared of in that game, and plenty to be excited about.

    Open world PVP, your gear getting looted, I loved the crafting system and the skill system, and how the housing worked. I miss being able to own a boat and setting sail on the ocean. My best memory from UO was sailing around the world for the first time on the boat I purchased and visiting all the little islands.

    That was real adventure.
    (2)

  3. #3
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    I've missed feeling fear in mmos since I quit playing EQ1. There is nothing that immerses you in the world and makes you care about how you play like not knowing what is over the next hill, that might aggro you and probably kill you. Ever since WoW though, it has been the norm in mmos to just mount up and train through 100 mobs while loling and just keep going till they break aggro.
    (4)

  4. #4
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    It's funny, though, because even in those other "casual" MMO's you could still easily get killed in areas higher than your level. In this game it's true that there's nothing really that will ruin your day unless you're incredibly dense.
    (1)

  5. #5
    I still get the shakes in battles, but not as bad as I did in XI of course. People already pointed out in this thread that the penalty of death in this game is not as bad as XI so it naturally will effect the game immersion. The most severe I had was during an arcanist quest with battle, my hands were shaking too much to accurately reach the keys on my keyboard lol it was sad.

    @Symbiant, lol yep you remind me that I liked the pirates and mobs that appeared on boats in XI too. That was scary stuff, especially hearing the music and going o'shiiiiiiii___!

    @OP The chocobo thing, I did not bother trying to use choco at level 1 unless it was the safe porter. I had a situation when was between level 20-30 I believe and I took the wrong gate out of Gridania, ended up deadending against a wall that led me into a pit inside of a cave getting eaten by spriggans on my chocobo. It was funny as hell.
    (0)
    Last edited by MStowastiqVahlshdeh; 11-01-2013 at 11:53 PM.

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Developers lean more towards convenience in their design plans these days. There's certain things I miss like low HP aggro or magic aggro, but other things are fine being gone. XP loss on death and having to sneak/invis through everything, I can do without that.
    (3)

  7. #7
    Player
    echogame's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    172
    Character
    Chai Latte
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Man, just what we REALLY need. Every time we die to Twintania, we have to go outside and kill some stuff to be able to enter Coil again!
    (1)

  8. #8
    Player
    Vili's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Vili Ragnarok
    World
    Excalibur
    Main Class
    Archer Lv 50
    Have to agree, nothing in this game worries me. Maybe Sprint should be limited like calling a Chocobo. Have agro, no choco and no sprint. Not enough mobs agro by sound either I think.

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    If you add a death penalty, people will be even less forgiving to people who make a mistake because they are new. This would cause an even bigger lockout to new people.

    Also death penalty is just stupid, period. It doesn't make me scared to die, it'll just make me more angry.

    You can't make these games scary. It's impossible. Things can only be scary by yourself. The Slenderman online version isn't scary because you have friends to laugh with while playing, vs the solo game which has you crying.
    (2)

  10. #10
    Player
    verily's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Vale Veritas
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    If you add a death penalty, people will be even less forgiving to people who make a mistake because they are new. This would cause an even bigger lockout to new people.

    Also death penalty is just stupid, period. It doesn't make me scared to die, it'll just make me more angry.
    100% this. Death penalties only make me afraid to give players I don't know a chance.
    (1)

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