You'll never feel that again from an MMO. The casual player doesn't want to ever feel overwhelmed

You'll never feel that again from an MMO. The casual player doesn't want to ever feel overwhelmed

Exactly! You actually had to understand each mob and location and how they tied into each other. If you did not you could find your self charmed by a group of sirens for an hrDying in East Commonlands and realising you were still bound in Kaladim. Cue long arsed boat journey and an age of worry before you retrieved your corpse and all its gear again. I miss having to /con mobs. Everything now seems to be hitting you in the face with information to the point you don't even have to think for yourself anymore. Hell, I could navigate around EQ zones with my eyes closed, you had to learn your way around because the map was so poor, same as FFXI. Learning your way through the jungle to get to Norg was a rite of passage for players.![]()
I still get the shakes in battles, but not as bad as I did in XI of course. People already pointed out in this thread that the penalty of death in this game is not as bad as XI so it naturally will effect the game immersion. The most severe I had was during an arcanist quest with battle, my hands were shaking too much to accurately reach the keys on my keyboard lol it was sad.
@Symbiant, lol yep you remind me that I liked the pirates and mobs that appeared on boats in XI too. That was scary stuff, especially hearing the music and going o'shiiiiiiii___!
@OP The chocobo thing, I did not bother trying to use choco at level 1 unless it was the safe porter. I had a situation when was between level 20-30 I believe and I took the wrong gate out of Gridania, ended up deadending against a wall that led me into a pit inside of a cave getting eaten by spriggans on my chocobo. It was funny as hell.
Last edited by MStowastiqVahlshdeh; 11-01-2013 at 11:53 PM.
I don't know what it is about gamers these days. I consider myself an old school gamer. Ultima Online was my first MMO. There was plenty to be scared of in that game, and plenty to be excited about.
Open world PVP, your gear getting looted, I loved the crafting system and the skill system, and how the housing worked. I miss being able to own a boat and setting sail on the ocean. My best memory from UO was sailing around the world for the first time on the boat I purchased and visiting all the little islands.
That was real adventure.

I've missed feeling fear in mmos since I quit playing EQ1. There is nothing that immerses you in the world and makes you care about how you play like not knowing what is over the next hill, that might aggro you and probably kill you. Ever since WoW though, it has been the norm in mmos to just mount up and train through 100 mobs while loling and just keep going till they break aggro.
It's funny, though, because even in those other "casual" MMO's you could still easily get killed in areas higher than your level. In this game it's true that there's nothing really that will ruin your day unless you're incredibly dense.



Developers lean more towards convenience in their design plans these days. There's certain things I miss like low HP aggro or magic aggro, but other things are fine being gone. XP loss on death and having to sneak/invis through everything, I can do without that.


Leave your hardcore rhetoric at the door champ. We're all gamers here. As with all games, if you don't like what the developer is doing you can vote with your subscription but one thing you can be certain of is that, as a business, they're going to design their games around the largest demographic and that in most cases are those casuals you find so distasteful.
The hardcore crowd burning through content are a nightmare for devs, they can never produce enough content to keep them sated hence you get hit with artificial barriers to entry such as zone lockouts and tome caps. Essentially, the masters of their own woes.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



